About Us

Iron Realms Entertainment is the world’s leading publisher and developer of MUDs. IRE was founded in 1996 by its CEO, Matt Mihaly, with the goal of producing high quality, text-based MUDs (or MMOs if you prefer) using a business model he pioneered - virtual goods sales.

IRE opened its first text game -- Achaea, Dreams of Divine Lands -- in 1997, following it up in 2001 with Aetolia, the Midnight Age, with Imperian, the Sundered Heavens in 2003, Lusternia, Age of Ascension in 2004, and Midkemia Online, a MUD based on works of NY Times best-selling author Raymond E. Feist, in 2009.

There’s nobody on earth who puts the kind of energy, passion, time, and resources into MUDs that we do.  

You can contact IRE via mail at:

Iron Realms Entertainment
145 Corte Madera Town Center #451
Corte Madera, CA

The IRE Text Game Management Team

Executive Management

CEO: Matt Mihaly

A veteran of MUDs going back to the early 90s, Matt founded Iron Realms in 1996 to build best-in-class MUDs, and was the primary designer on Achaea, IRE's first and still most popular game. With a degree in Political Science, he's a regular speaker at some of the world's biggest games conferences, considered one of the world's foremost experts on virtual economies and game business models, and continues to work to ensure Iron Realms remains the world's premiere developer and publisher of MUDs. Email: matt (-at-) ironrealms (-dot-) com

President: Jeremy Saunders

Jeremy's association with Iron Realms started as a player of the text adventure game Achaea before serving as a volunteer. He was eventually chosen to launch Iron Realms's third MUD - Imperian - as its Producer and served as Executive Producer for Iron Realms before moving into his current role as President. Prior to working for IRE, Jeremy was an entrepreneur in the martial arts industry, and occasionally fought professionally in UFC-style bouts. Email: jeremy (-at-) ironrealms (-dot-) com

CTO: Justin Walsh

Serving double-duty as both CTO of Iron Realms and Producer of Achaea, Dreams of Divine Lands, Justin is responsible for developing and supporting IRE's core systems, alongside leading the flagship game. His years of technical experience, paired with his life-long love of gaming, help keep the Iron Realms at the forefront of their field. Email: tecton (-at-) achaea (-dot-) com


Producer: Justin Walsh
Executive Producer: Matt Mihaly

Development Team:

Associate Producer: Samantha Keppler

Drawn into the world of Achaea, Dreams of Divine Lands in 2005, Samantha adventured as an organisational leader, avid explorer, and champion of lore until early 2011, when she transitioned to a volunteer role. In 2013 she was appointed to Associate Producer, and has since been involved in a great deal of events and projects. Hailing from rural Britain, she graduated from the University of Essex with a Master of Arts in Literature, with a focus upon natural writing and environmental ecocriticism. Email: gaia (-at-) achaea (-dot-) com

Developer: Jesse Celeste

Jesse was first introduced to IRE when he started playing Achaea in 1998. He was the first player to reach level 100, something thought impossible to achieve at the time. He graduated from RPI in 2002 and worked at Yale for a year before being hired as a full time coder on the Imperian text adventure game. Jesse is now working on Achaea, Dreams of Divine Lands. Email: mortori (-at-) achaea (-dot-) com

Developer: Charlie Russell

Gaining notoriety for being one of Achaea's premier combatants, Charlie took the next step and began working for Achaea as a programmer in 2013. He puts his vast combat knowledge and his BA in Computer Science from Essex University to good use expanding and improving all aspects of Iron Realms flagship game. Email: makarios (-at-) achaea (-dot-) com 


Producer: Michael Duncan

Michael's first adventure in Aetolia began in early 2003. After years of battling his fellow players and causing a great deal of havoc, he transitioned to a volunteer role in 2008, eventually becoming the Assistant Producer of Aetolia. In late 2012, he assumed the role of Producer. Michael is from New Zealand, and has studied computer science at the University of Otago.

Development Team:

Assistant Producer: Riley Pagett

After 7 years as a player and mortal volunteer on Imperian, Riley joined the game's immortal volunteer team in late 2011. In September 2013, he was hired as Aetolia's assistant producer. Email: oleis (-at-) aetolia (-dot-) com


Producer: Jeremy Saunders

Development Team:

Assistant Producer: Laura Powers 

Laura started off in Imperian not long after its public release as, what one would call, a true newbie. After getting her bearings she went into the game full force, taking part in almost all of the mortal volunteer programs, and learning the way of the game. In 2013 she was hired as an immortal volunteer for Imperian, where she immediately started working on events for the game, this led to her becoming an Assistant Producer in the 2014. Email: svorai (-at-) imperian (-dot-) com

Developer: Tomas Mecir

Living in Slovakia, Europe, Tomas has a MD in Computer Science. Having played the Iron Realms text games for several years, he became a volunteer programmer for the Imperian game in 2009, and was hired in 2010 to work on various existing and new projects for Iron Realms. Email: tomas (-at-) ironrealms (-dot-) com


Producer: R.M French

R.M. has a long history with Iron Realms as one of Achaea's earliest players. One of the leading players of that time, R.M. eventually became an admin for the MUD. Years later, Iron Realms hired R.M., along with David Mooter, to create Lusternia. Email: estarra (-at-) lusternia (-dot-) com

Producer: David Mooter

David is an IT architect by profession and was a prominent player of the Achaea text game as well as a long-time volunteer before Iron Realms hired him to help create Lusternia. He graduated summa cum laude from Miami University and has been the lead architect on several multi-million dollar IT projects for a Fortune 500 company. He currently lives in beautiful Amish country. Email: roark (-at-) lusternia (-dot-) com

Development Team:

Developer: Justin Singer

Justin began his relationship with IRE in 2004 as a player in Achaea, becoming a prolific combatant and organizational leader. In 2010, he joined the Achaea volunteer team as a coder, before transferring to Lusternia in 2013. As a member of the Lusternia team, where he puts his MUD development experience to use streamlining and expanding the game. Email: ieptix (-at-) lusternia (-dot-) com

Midkemia Online

Producer: Patrick McNallen

Producer: Aimee McNallen