Iron Realms Entertainment is the leading developer of both text MUDs/MMORPGs (text adventure games), with over a decade's experience of successfully producing text games beloved by players around the world. Known formerly as Achaea LLC, Iron Realms was founded in 1996 by its CEO, Matt Mihaly, with the goal of producing high quality, text-based MUDs (or MMOs if you prefer) using a business model it pioneered - virtual asset sales.
- IRE opened its first text game -- Achaea, Dreams of Divine Lands -- in 1997 and has gone on to become the most successful developer of new text based online games in the world.
- In 2001, Iron Realms opened its second MUD -- Aetolia, the Midnight Age -- to immediate success and followed that with its third text adventure game, Imperian, Sundered Heavens, in April 2003. Both quickly entered the ranks of the foremost MUDs in the world and continue to maintain that status today.
- In 2004, Iron Realms launched its fourth MUD, Lusternia, Age of Ascension, in late 2004. It became an instant hit in the world of text games and is continually ranked in the top 10, like all Iron Realms text games.
- In December of 2009, Iron Realms released Midkemia Online, a text MUD based on works of NY Times best-selling author Raymond E. Feist.
You can contact IRE via mail at:
Iron Realms Entertainment
145 Corte Madera Town Center #451
Corte Madera, CA
The IRE Text Game Management Team
President: Jeremy Saunders
Jeremy's association with Iron Realms started as a player of the text adventure game Achaea before serving as a volunteer. He was eventually chosen to launch Iron Realms's third MUD - Imperian - as its Producer and served as Executive Producer for Iron Realms before moving into his current role as President. Prior to working for IRE, Jeremy was an entrepreneur in the martial arts industry, and occasionally fought professionally in UFC-style bouts. Email: jeremy (-at-) ironrealms (-dot-) com
Producer: Justin Walsh
Justin serves as Producer for Achaea, Dreams of Divine Lands. A long-time player and administrator, he became lead programmer for the text game in 2008, before moving up to produce Iron Realms' flagship game. Prior to his employment with IRE, Justin's background was in systems and network administration and sound and event production. Email: tecton (-at-) achaea (-dot-) com
Producer: R.M. French
R.M. has a long history with Iron Realms as one of Achaea's earliest players. One of the leading players of that time, R.M. eventually became an admin for the MUD. Years later, Iron Realms hired R.M., along with David Mooter, to create Lusternia. Email: estarra (-at-) lusternia (-dot-) com
Producer: David Mooter
David is a programmer by profession and was a prominent player of the Achaea text game as well as a long-time volunteer before Iron Realms hired him to help create Lusternia. He has a B.A. in systems analysis from Miami University, having graduated summa cum laude. Email: roark (-at-) lusternia (-dot-) com
Producer: Jesse Celeste
Jesse was first introduced to IRE when he started playing Achaea in 1998. He was the first player to reach level 100, something thought impossible to achieve at the time. He graduated from RPI in 2002 and worked at Yale for a year before being hired as a full time coder on the Imperian text adventure game. He quickly progressed through the ranks and now serves as a producer on Imperian. Email: dranor (-at-) imperian (-dot-) com
Producer: Eric Lamy
Eric began playing IRE games with Achaea in 1999 and has contributed to the development of Achaea, Aetolia, and Lusternia before becoming a full time volunteer on Aetolia in 2004. He was hired as Assistant Producer of Aetolia in late 2007 and was promoted to Producer in 2008. He graduated from UMass Amherst with a B.S. in Biochemistry and has served on the Board of Directors for the Massachusetts Academy of Sciences Email: galleus (-at-) aetolia (-dot-) com
Producer: JT O'Loughlin
A life-long game enthusiast, JT first joined Iron Realms Entertainment as an original player of Lusternia, where he was elected as one of the longest-serving and early player leaders as Guildmaster of the Nihilists. He became an administrator for the text game and was promoted to the Assistant Producer - working alongside RM French and David Mooter, the team under which Lusternia flourished into the fastest-growing Iron Realms game. His talent and imagination quickly won him a position producing the latest MUD for Iron Realms, Midkemia Online, an innovative virtual world based on the New York Times bestselling novels of Raymond E. Feist's Riftwar Cycle and set after the novel A Darkness At Sethanon. JT studied Political Science and Computer Science at the University of San Francisco. Today, he continues to live, work and play in San Francisco. Email: jt (-at-) midkemiaonline (-dot-) com Facebook: http://www.facebook.com/jt.oloughlin
Assistant Producer: Laura Merte
A player of the IRE text games since 2003, Laura was a mortal builder and volunteer administrator before taking the role of Achaea's Assistant Producer. She holds a BA in English and Creative Writing from Hope College and a BFA in Interactive Design and Game Development from Savannah College of Art and Design. Email: valnurana (-at-) achaea (-dot-) com
Senior Programmer: Tomas Mecir
Living in Slovakia, Europe, Tomas has a MD in Computer Science. Having played the Iron Realms text games for several years, he became a volunteer programmer for the Imperian game in 2009, and was hired in 2010 to work on various existing and new projects for Iron Realms. Email: tomas (-at-) ironrealms (-dot-) com