Achaea Promises Deepest PvP Mechanics of any MMO
Healing and Curing in PvP
Achaea has a wonderfully simple system of 'afflictions' -- statuses that prevent your text game character from doing things, or in the case of the 'stupidity' affliction, make you do things you didn't intend to! In contrast to other text games where everything is all about damage, and even 'curses' are merely damage-over-time effects or stuns, Achaea's afflictions can keep you from sipping your health elixir, moving, applying salves, eating herbs, or even flying!
There are many afflictions, and their cures are almost as numerous. The whole list can be rather overwhelming at first, so there are two options: either develop or purchase a curing 'system' (a set of triggers that help you cure), or learn to manual! While older players may scold those who purchase systems, keep in mind that even the best fighters in the text game use purchased systems. There is nothing wrong with it, so feel free to spend your time enjoying the text game rather than learning to code, if that is your decision!
No Turn-Based Combat
Balances can seem confusing and complex to new text game players, but it's one of the core mechanics of Achaea. Similar to 'cooldowns' in other rpg games, balances control the speed of offense, as well as defense. Simply put, they are timers before you can do something else -- you can't attack without it, and you can't heal without it either. You'll notice at character creation that some races are faster than others (Rajamalans vs. Trolls for example). Most things that you can do in Achaea require some kind of balance -- for example, KICKing someone requires balance and equilibrium, and uses balance. To see a total list of afflictions you currently suffer, you DIAGNOSE, which requires equilibrium.
To tame a huge complex beast, here is a rule of thumb: balance and eqiulibrium are for offense, and mostly everything else is for defense.
Here is a short list:
Elixir balance - Time between sipping health or mana.
Herb balance - Time between eating curative herbs such as 'bloodroot' to cure paralysis.
Salve balance - Time between applying topical salves, such as 'mending' to heal a broken limb.
Mature PvP Rules
Now that you have a grasp of the basics, lets slow down a bit. In Achaea, you can't simply go around killing everyone for whatever reason you want -- that's just not the way the world works. There's a whole legal system about what you can and can't do, which can seem rather complex at times. Simply put, you'll be fine if you use common sense and follow this simple rule: don't attack anyone who doesn't attack you first. Until you get a better grasp for the way the world works, this rule will keep you from getting in trouble.
Hardcore PvP Death Isn't Permanent
In Achaea, death is part of the game. Not going to lie to you, you're going to die a lot, but you'll get used to it. Many characters die at least a thousand or more times by the time they're 100, which is perfectly normal! However, if you want to learn PvP, you're going to need to start dissecting your deaths (ha!).
Here's a simple process I used as I was learning text game combat:
- Question yourself. Why did I die? Was I unable to sip health elixir? Did someone roar in triumph and chop my head off? Did my health reach 0?
- Figure out how to avoid that in the future. A troll monk hit me for 1700 damage? Run! Am I unable to sip health? Diagnose and cure! Did he chop my head off? Run!
You're probably going to die to damage often until you're around level 70 (don't worry! That doesn't take long.) and you're probably going to die to afflictions until you learn proper curing.
Item Mall Not Strictly Cash
You're going to need to transcend at least one of your text game skills, preferably two. You'll need about 1,700 lessons to transcend a skill, but have no fear! Starting out in Achaea is easier than ever, here are a few ways:
a. The fastest way to acquire credits is to buy them. This supports the text game and helps keep it here -- it's best (for you) to buy during credit sales, especially if you're buying 200+.
b. The most cost-effective way to acquire credits is to use the wonderful Iron Elite subscription, which is just $25 for 100+ credits, an experience bonus, and daily lessons. It is an absolutely fantastic bargain, and a great way to support Achaea (while supporting yourself, as well).
c. Feeling creative? Enter the Bardic and Artisanal competitions! This is the world of poets, artists, story-tellers and more.
d. Tell your friends! Invite your friends using the Iron Realms Facebook app, and you can get up to ten credits a day for every friend you invite. Not only is Achaea one of those text games that is more fun with more players, it's one of those text games where you just may end up playing for years on end -- and what can be better than sharing that with your friends?
In closing, keep in mind that the PvP in Achaea has a tremendously high skill cap, and it is a text game where literally anything is possible. You just may be the next person to develop the incredible strategy everybody in your class starts using, and everybody else changes class just to use it. Or maybe you will be the next person everybody in your city (and most other cities) look to when they need somebody dead. The great part of Achaea is the simple unrivaled potential -- never be afraid to take the first step.