July Newsletter from Iron Realms Entertainment
June was an exciting month for Iron Realms Entertainment with hundreds of new features added to our games. This month’s newsletter will give you an opportunity to review those changes, and get a sneak peak at what is on the horizon for Iron Realms.
Bonus Credits!
Don’t forget, the 15% credit bonus sale is still running! Until July 20th, you will receive a 15% bonus to all credit sales. The sale will not be extended, so take advantage of this limited offer on your favorite IRE game today.
Imperian
Guards have taken up watch against invaders in the townes of Imperian, bringing us one step closer to the promised Imperial War System. Rozri, the commodity foreman, returned to the desert city of Antioch as a result of the latest game of Capture the Flag. Prepare now for the next foreman contest on the weekend of July 22nd and 23rd. This month saw the Wytchen, Lorekeeper, Hunter, Diavlous, Noctusari, and Malignist classes receive skill adjustments and upgrades. You can read a complete log of an informative town hall meeting with Dranor here. July is rumored to bring even more to the expanding towne system, and exciting changes to the Arboreal and Hunter classes.
Achaea
This month ushered in both the old and the new for the Church of Achaea. The divine advisors of the Church have bestowed upon the venerable organization a new guiding document for the current age: the Codex of Light, received with much discussion and debate. Hearkening back to earlier days of the Church, the long-forgotten Isle of New Hope was rediscovered, where a splinter sect of priestesses reside in a quiet monastery far from the uncertain tides of civilization. Many systematic improvements, from the small to the large, were introduced this month: greatly expanded citizening and inducting tools for cities and Houses; ways for organizations to internally organize and restrict documents; a complete overhaul of the in-game player-to-player messaging system including goodies such as message folders, search functions; and many more improvements, both visible and behind the scenes.
Lusternia
In Lusternia, the forest commune of Serenwilde was plagued by dark ancestral spirits who were once members of the druid guild of Hartstone. The guardian of the Serenwilde, the stag spirit known as White Hart, sacrificed himself to trap these dark spirits. Eventually, Serenwilde was forced to negotiate with the dark forest of Glomdoring to accept the spirits. The sacrifice of White Hart called forth the Elder God Charune, who resurrected the guardian spirit. When events settled, it was discovered that the totem specializations of Stag and Crow received powerful new abilities.
Aetolia
With the emergence of the Savage Crown, both the Pro-Undeath force lead by Dorla of Tasur'ke and Anti-Undeath force lead by Gebron, the Huntmaster, have vied for its control. The artifact has been revealed to have restorative effects on the spirit totem as well as destructive results on the corruptive monument when its powers are unleashed. As both the edifice of nature and corruption gain power through their followers, it can only be a matter time before the true meaning of their creation is revealed. In other news, our new full-time coder, Tydeus, continues to keep a fast pace with developing, upgrading, and balancing skills. This month saw the Sentinels, Cabalists, and Magi classes receive several enhancements based on liaison reports. In addition, thirteen new artifacts were released for sale, three new house add-ons, and seventeen artifacts were auctioned off.
For those of you looking for a sneak peak, watch out for a brand new skillset in July, Horsemanship!
As always, the monthly newsletter can be cancelled by clicking on the link at the bottom or this email. IRE has also added an archive to the website, which can be found here. Once again, thank you for your patronage, and we will see you in the game!
Sincerely,
Matt Mihály CEO, Iron Realms Entertainment
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