City Destruction - Achaea Online Help

10.14 City Destruction

Large-scale warfare between Achaea's city-states is one of the more common
areas of conflict. To facilitate this, we have a system devoted to the ability
to infiltrate and destroy sections of an enemy city. 

Preparation
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(Related commands: CITY TANKS, PLACE TANK, IMBUE TANK, RETRIEVE TANK)

Before going to war, it is best to be stocked with weapons. Each city has the
ability to capture an elemental spark, contain it within a strong metal tank,
and cultivate it into a powerful creature - when used in battle, they will
unleash a fiery conflagration capable of destroying dozens of locations in the
enemy city. To begin a successful attack, then, your city should have at least
one tank prepared with an elemental of full strength.

Preparing these weapons is an involved process, requiring the careful
monitoring and care by the citizenry over the course of four to five Achaean
months (4 - 5 RL days). To assist you, each city has a designated denizen to
guide you along the way. We refer to these as "spark keepers" here; their names
are:

   Ashtan:    Oquaythe
   Cyrene:    Alcine
   Eleusis:   Cwincan
   Hashan:    Ildronabad
   Mhaldor:   Jirken
   Targossas: Enran

To begin the process of preparing your elemental weapon, you must obtain a tank
in which to contain it. Tanks can be crafted by adventurers with the
appropriate ability in the Forging skill. Once an empty tank is in hand, head
to the city's designated location (at or near the spark keeper) and PLACE TANK.
Assuming there is room for the empty tank (a maximum of five tanks may be
stored at any one time), it will be added to the city's supplies and be ready
for filling and tending. Next, speak with the spark keeper and follow his or
her directions to capture a spark. Be warned, it can be a very dangerous
undertaking!

The war minister and his or her aides can check the status of the city's tanks
with the CITY TANKS command. Once a tank is fully prepared and you are ready to
launch your attack, members of the army with the necessary rank may RETRIEVE
TANK, which will place it in that person's inventory.


Sanctioned Raids
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A sanctioned raid will commence automatically after a certain number of in-city
citizen deaths within a specified timeframe. Once underway, all experience loss
(defenders) and gain (attackers and defenders) will be suspended within the
limits of the city being raided.

During a sanctioned raid, attackers will have the ability to bring forth their
tools of war and potentially lay waste to large areas of the city, filling the
rooms with rubble and rendering shops, banks, post offices, and barracks
inoperable until they are repaired.

By default, a raid will be active for one Achaean day (one RL hour), but many
factors can cause this duration to lengthen or shorten:
   - If less than five soldiers from the attacking city are within the enemy
     city, the timer will decrement twice as fast.
   - For every soldier death that takes place inside the city, the duration
     will be extended, allowing for lengthy back and forth battles between
     defenders and attackers.


City Destruction
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(Related commands: ACTIVATE TANK, DETONATE TANK)

Once a sanctioned raid is underway, the attacking city can activate their tanks
in any location within the enemy city. This will place the tank on the ground,
where it cannot be picked up. Once placed, it will draw upon the hostile energy
in the area, gaining power from the death of each soldier in the defending
city. The amount of energy gained by the activated tank depends on some
factors:
   - The soldier's rank in the city army compared to his or her killer (more
     energy is gained if you slay someone of higher rank than you).
   - How frequently the soldier has been slain during this sanctioned raid
     (killing someone many times has a diminishing energy gain).
   - If the soldier is the leader of the city army (the Minister of War is a
     VERY lucrative target).
   - The hostile energy given off by the raiding soldiers results is absorbed
     as a very small gain over time.

When the tank has reached sufficient power, the aggressors may DETONATE the
TANK. The elemental creature contained within will burst forth and release its
accumulated energy. Depending on the power level of the tank, one or more rooms
will be obliterated.

Below is a reference as to the destructive potential of the tanks:
   - a glowing tank:   The current room is destroyed.
   - a red-hot tank:   The current room and all adjacent rooms are destroyed.
   - a white-hot tank: The current room and all rooms in line-of-sight are
                       destroyed.

A tank fuelled solely by the hostile energy of the raiding city will never be
higher than level one (e.g. if all your soldiers do is enter a city, activate
the tank, and wait, only one room can be destroyed by that tank).

Should any defending city soldiers be present in the room, they will prevent
the detonation of the tank.


Defending against raiders
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(Related commands: DISARM TANK, CAPTURE TANK)

Defenders who successfully overcome the attacking force may remove an enemy
tank in one of two ways:

DISARM TANK - this will destroy the tank, granting experience to all defending
soldiers in the room.

CAPTURE TANK - this will capture the fully prepared tank and return it to the
city stores. From here it can be used by the defenders. This option will only
be available if the city has room for the new tank.

Additionally, defenders can use the powers of their city's font to assist in
repelling the raiders. See HELP FONTS for more information on these.


Repairing the damage
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(Related commands: CITY SET AUTOREPAIR ON|OFF)

Locations destroyed by this system will have repairs commenced at the next
Orphean Serenade, and will continue for three Achaean months (three RL days).

The Minister of Development has the ability to disable the automatic repair of
destroyed locations with the CITY SET AUTOREPAIR OFF command.