THE MAGI CLASS - Achaea Online Help

8.1.8 THE MAGI CLASS

Members of the Magi class are users of some of the 'purest' magic in Achaea,
employing pure elemental magic, crystalline vibrations, and enchanting. They
possess no inherent ethos or worldview and thus can be found in all cities,
working in any endeavour. 

The Magi skills balance offensive power with defensive prowess. The
caveat is that one of their skills, Crystalism, involves setting up
vibrations within a room and though these can be moved, moving them is not
instant. A mage's offensive power comes through a combination of elemental
attacks such as stormhammer and geyser and crystalline vibrations with
effects such as increasing gravity or causing small earthquakes. Their
defensive powers blend elementalism, crystalline vibrations, and
enchantments. Perhaps more than just about any other class, a magus has the
ability to attack multiple opponents at once. Beyond direct combat, magi can
create a broad range of enchanted items such as augmented weapons, shoes to
walk on water, and orb sigils to destroy chaos entities.

The skills wielded by those of Magi class are Elementalism, 
Crystalism, and Enchantment. A fledgling in this class will possess
Elementalism and Crystalism, gaining Enchantment upon embracing class.

** Please be advised that while you do not need to join a Magi House to be
effective, there is one ability in Crystalism that requires membership in a
House with a Master Crystal to use. Currently, these Houses have Master
Crystals: The Arcane Kindred, the Blood Congregation, the Grand Merchant
Collective, the Sylvanic Fellowship, Sentinels of Nature, and the Warlocks of
the Rising Phoenix.

See also: HELP ELEMENTALISM, HELP ENCHANTMENT, HELP CRYSTALISM, HELP 8, HELP
CLASS