THE MINISTRY OF SECURITY - Achaea Online Help

10.4.3 THE MINISTRY OF SECURITY

(For questions related to your character's security, especially character
sharing, multiplaying, and the like, see HELP YOUR CHARACTER).

The Ministry of Security is responsible for the internal security of the city.
Its primary function is the protection of its citizens, and the dispensation
of justice to those who have violated the laws of the city.

The funds for the city defences come out of the budget of the Ministry of
Security, so it is important that it stay funded. The Ministry of Security may:

FUNDS SECURITY
  - See how much money your Ministry has. This must be done from the Council
    Room.

CITY ENEMY/UNENEMY <person> <reason>
  - Brand a person an enemy of your city.

CITY ALLY/UNALLY <person> <reason>
  - Brand a person an ally of your city.

CITY GUARD TYPES
  - Lists all guard types and the amount of hired guards, as well as the
    city's maximum number of permitted guards.

CITY GUARD HIRE <guard type #>
  - Will purchase a guard of that type and station it in the current room.
  - Guards will auto-attack city enemies, and will announce on your city
    channel when they are first attacked, and when they are dying.

CITY GUARD LIST
  - Lists your city guards and their locations.
  - A (P) in front of their name indicates that they are (P)ursuing.
     - Constable guard types only.
  - A (H) in front of their name indicates that they are (H)olding position.  
     - Constable guard types only.

CITY GUARD STATION <guard>
  - Moves the selected guard in the current room. 
     - Delayed command.

CITY GUARD HOLDPOSITION|PURSUE <guard>
  - Sets constable guards to react to CALL FOR HELP.

CITY GUARD RETIRE <guard>
  - Retires a guard.

Guard types:
------------
Each of the guard types will have their own set of attacks and utility
abilities:

   - Constable: Responds to CALL FOR HELP, tracks enemies, has room-wide
     attacks.
   - Soldier: Powerful attacks against prone enemies.
   - Warrior: Prones enemies and breaks limbs.
   - Captain: Causes blackouts, has room-wide attacks.
   - Archer: Shoots flying enemies, can send them falling to the ground.
   - Istani: Webs / hinders enemies, has room-wide attacks.
   - Guardian: Increases the relative strength of guards throughout the
     city (and additionally further in their room).

- Additionally, each guard type has the ability to summon back enemies
  who flee from their rooms.
- Room-wide attacks only affect city enemies in the room.
- Guard numbers are limited to 5 per room.
- Total guard numbers are determined by the size of the city.


Please also see HELP IMPROVEMENTS and HELP CITY DESTRUCTION for more 
responsibilities and commands that the Ministry of Security has.