THE MINISTRY OF WAR - Achaea Online Help
10.4.2 THE MINISTRY OF WAR
(Note: the 'war' system here was dismantled some time ago and no longer exists, with the exception of adventurer soldiers for cities. This section remains in place pending later developments. See HELP CITY DESTRUCTION for city combat.) The Ministry of War is responsible for all military matters within a city. The sole exception is enlistment, which any citizen may perform. It is up to the Minister and his aides to capture territory, and plant the glorious flag of their homeland upon foreign shores. Expansion means prosperity, while contraction can mean poverty. Of course, a balance has to be struck between ploys to gain territory, and the cost of troops. No nation can afford to fight forever. Each city has a War Room. Certain military commands must be executed from this room. Each city also has a Barracks, from which certain commands must be formed. The commands associated with the Ministry of War are as follows: WARSTATUS : See a basic list of the military status of your city. Must be done from the War Room. TROOPTYPES <your city> : Will show you a list of your military forces not in the field. This may only be done from the War Room or the Barracks. TROOPTYPES FIELDED : Will show you a list of what forces you have deployed in the field. This may only be done from the War Room or the Barracks. FORM DIVISION OF <X> <troop type> : Forms a division of X number of <troop type>. A division may not have more than 200 members. This must be done from the Barracks. ORDER <division> MARCH <direction> : Orders a division to march in a direction. Because of the time it takes to get a division moving, you will lose equilibrium for a few seconds. ORDER <division> ATTACK <division> : Orders a division to attack another division. ORDER <division> MERGE WITH <division> : Orders a division to merge with another division. If the new division would have more than 200 members, then the new division will have 200 members and the old will have whatever is left over. ORDER <division> SHED <number> : Orders a division to shed <number> members into a new division. ORDER <division> CAPTURE HERE : Orders a division to begin capturing a location. It will take approximately two Achaean days to capture somewhere. Only a location that is adjacent to either your city, or another location that you have captured may be captured. ORDER <division> DISPERSE : Order a division to disperse and head back to the barracks. TERRITORY <area optional> : Shows you a list of all the territory that has been captured by your city. If you specify an area, such as Dakhota, Vashnar, Western Ithmia, etc, then it will show you a list of what territory you have captured in that area. This must be done from the War Room. TERRITORY CAPTURING : Shows you a list of all the territory that you are currently trying to capture. This must be done from the War Room. READMILLOG <city> <start> <months back>: Read the military log for your city. or This works exactly the same as reading MILLOG <city> <start> <months back> the general logs. You may omit both the <start> field and <month> field if you wish to see the beginning of the current month's log. However, to see the beginning of yesterday's log, you must do READMILLOG ASHTAN 0 2, for instance, would read the beginning of the log from two months ago. This must be done from the Council Room or the War Room. READENLISTLOG/ENLISTLOG : Same as READMILLOG, but shows a log of enlistments. FUNDS WAR : See how much money your Ministry has. LIBERATE HERE : Liberate a location from your city's influence. Only the Minister of War and the city leader may do this. CAPTURING TERRITORY The reason capturing territory is important is that your city will gain 100 gold per month per territory. So, if you have captured two hundred locations, your city will be gaining 20,000 gold per Achaean month. ENLISTING TROOPS It is important to ensure that there are always funds in the Ministry of War's account, as every time a soldier is enlisted, it costs the Ministry of War 200 gold to equip the youngster. The more non-graced citizens of your city you have online, the more potential recruits will show up in your city. Thus, it is also important that you regularly scout the city for potential recruits. Recruits will build up only to a fairly small level, and then stop accumulating until some are enlisted. Thus, those cities that maintain vigilance, and keep their young men gainfully occupied are bound to have stronger militaries.