10.4.2 THE MINISTRY OF WAR
(Note: the 'war' system here was dismantled some time ago and no longer
exists, with the exception of adventurer soldiers for cities. This section
remains in place pending later developments. See HELP CITY DESTRUCTION for city
combat.)
The Ministry of War is responsible for all military matters within a city. The
sole exception is enlistment, which any citizen may perform.
It is up to the Minister and his aides to capture territory, and plant the
glorious flag of their homeland upon foreign shores. Expansion means
prosperity, while contraction can mean poverty. Of course, a balance has to be
struck between ploys to gain territory, and the cost of troops. No nation can
afford to fight forever.
Each city has a War Room. Certain military commands must be executed from this
room. Each city also has a Barracks, from which certain commands must be
formed.
The commands associated with the Ministry of War are as follows:
WARSTATUS : See a basic list of the military
status of your city. Must be done
from the War Room.
TROOPTYPES <your city> : Will show you a list of your military
forces not in the field. This may only
be done from the War Room or the
Barracks.
TROOPTYPES FIELDED : Will show you a list of what forces
you have deployed in the field. This
may only be done from the War Room or
the Barracks.
FORM DIVISION OF <X> <troop type> : Forms a division of X number of
<troop type>. A division may not have
more than 200 members. This must be
done from the Barracks.
ORDER <division> MARCH <direction> : Orders a division to march in a
direction. Because of the time it
takes to get a division moving, you
will lose equilibrium for a few
seconds.
ORDER <division> ATTACK <division> : Orders a division to attack another
division.
ORDER <division> MERGE WITH <division> : Orders a division to merge with
another division. If the new division
would have more than 200 members, then
the new division will have 200 members
and the old will have whatever is left
over.
ORDER <division> SHED <number> : Orders a division to shed <number>
members into a new division.
ORDER <division> CAPTURE HERE : Orders a division to begin capturing
a location. It will take approximately
two Achaean days to capture somewhere.
Only a location that is adjacent to
either your city, or another location
that you have captured may be
captured.
ORDER <division> DISPERSE : Order a division to disperse and head
back to the barracks.
TERRITORY <area optional> : Shows you a list of all the territory
that has been captured by your city.
If you specify an area, such as
Dakhota, Vashnar, Western Ithmia, etc,
then it will show you a list of what
territory you have captured in that
area. This must be done from the War
Room.
TERRITORY CAPTURING : Shows you a list of all the territory
that you are currently trying to
capture. This must be done from the
War Room.
READMILLOG <city> <start> <months back>: Read the military log for your city.
or This works exactly the same as reading
MILLOG <city> <start> <months back> the general logs. You may omit both
the <start> field and <month> field if
you wish to see the beginning of the
current month's log. However, to see
the beginning of yesterday's log, you
must do READMILLOG ASHTAN 0 2, for
instance, would read the beginning of
the log from two months ago. This must
be done from the Council Room or the
War Room.
READENLISTLOG/ENLISTLOG : Same as READMILLOG, but shows a log of
enlistments.
FUNDS WAR : See how much money your Ministry has.
LIBERATE HERE : Liberate a location from your city's
influence. Only the Minister of War
and the city leader may do this.
CAPTURING TERRITORY
The reason capturing territory is important is that your city will gain 100
gold per month per territory. So, if you have captured two hundred locations,
your city will be gaining 20,000 gold per Achaean month.
ENLISTING TROOPS
It is important to ensure that there are always funds in the Ministry of War's
account, as every time a soldier is enlisted, it costs the Ministry of War 200
gold to equip the youngster.
The more non-graced citizens of your city you have online, the more potential
recruits will show up in your city. Thus, it is also important that you
regularly scout the city for potential recruits. Recruits will build up only
to a fairly small level, and then stop accumulating until some are enlisted.
Thus, those cities that maintain vigilance, and keep their young men gainfully
occupied are bound to have stronger militaries.