The SHAMAN CLASS - Achaea Online Help

8.1.16 The SHAMAN CLASS

(See also: HELP CURSES, HELP VODUN, HELP RUNELORE, HELP 8, HELP CLASS)

The enigmatic ritualists called Shamans hail from the wintry northernlands of
Hashan. The class was born in 288 A.F. of the modern age, when Firefox Sly
opened the guild of Shamans to the world. Drawing their strength from the
darker side of mysticism, the class of Shamans is not inherently aligned with
any ethos. However, they tend to draw those who embrace the secrets of the
shadows more readily than the light. Hence, their membership is mostly
contained within their historical home of Hashan with a few residing in Ashtan
and Mhaldor, but rarely in Cyrene, Eleusis, or Targossas.

Fiercely spiritual and reclusive, Shamans practice the art of Curses, through
which they can hex their opponents with a number of debilitating afflictions.
They are formidable foes even from afar, for they can craft Vodun dolls and
manipulate others, breaking limbs, causing bleeding, paralysing, even leech
experience from a distance. A Shaman is a slippery opponent in combat, and once
one has gained a full likeness of you, extremely difficult to overcome.

Their studies of cryptic runes have enabled them to sketch runes with various
powers upon the ground, upon themselves and others, and upon armour and weapons
to strengthen them. Most importantly, they may sketch multiple runes upon
totems, which can then be wielded or implanted into the ground for protection.
Totems are a valuable commodity to those who wish increased protection for
their property, so those skilled enough in Runelore to produce them are valued
as well.

The skills of a Shaman are Vodun, Curses, and Runelore. A fledgling Shaman
gains Runelore and Curses, while Vodun is gained upon embracing class.

(See also: HELP CURSES, HELP VODUN, HELP RUNELORE, HELP 8, HELP CLASS)