ARTIFACT PROPERTIES - Aetolia Online Help

23.1.7 ARTIFACT PROPERTIES

The following powers can be added to any existing item. If added to a
non-artifact it will make the item an artifact in the sense that it will
never decay and it will reset to you.

Aiming: 200 Credits
- Any item with this power placed on it will give you the skill of
  aiming, which will increase your chance to hit with a bow with the
  command AIM <target> <direction>. The item must be in your inventory
  to have effect.

Artifact_Pack: 100 Credits
- This power can be put on any normal pack. Artifact packs never
  decay. 
  
Artifact_Pipe: 50 Credits
- This power can be put on any normal pipe. Artifact pipes never
  need to be lit.

Artifact_Syringe: 50 Credits
- This power can be put on any normal syringe. Artifact syringes never
  need to be flicked.

Artifact_Vial: 40 Credits
- This power can be put on any normal vial. Artifact vials can hold
  100 applications. 
  
Celestial_Negation: 200 Credits
- Disables the effects that astronomy has on you. This item must be in
your inventory to have effect.

Charisma: 200 Credits
- When disfigured this power will give you great charisma, delaying
  the attacks of your loyal minions upon yourself. The item must be
  in your inventory to have effect.

Darkness: 100 Credits
- Any item with this power placed on it will allow you to CONJURE
  DARKNESS. The item must be in your inventory to have effect.

Hide_Artifacts: 500 Credits
- Any artifacts you are wearing will be hidden from view when anyone attempts to LOOK at you.
  
Hide_Might: 50 Credits
- With this power, no one will be able to see your might with the
  HONOURS command. The item must be in your inventory to have effect.

Hide_Honours: 200 Credits
- With this power, no one will be able to glean any information
  about you with the HONOURS command. The item must be in your
  inventory to have effect.

Light: 100 Credits
- Any item with this power placed on it will allow you to CONJURE
  LIGHT. This will clear any darkness in the room, and reveal any
  hidden players. The item must be in your inventory to have effect.

Spark_Boon: 500 Credits
- If you are holding an item with this property in your inventory, it
  will reduces spark costs by 50%.

Skilled_Enchanter: 250 Credits
- 50% faster enchanting. This item must be in your inventory to have
  effect.

Spirit_Anchor: 100 Credits
- Increases the speed to recover from deaths by 50%. This item must be
  in your inventory when you die for it to work properly. Does not work for
  vampires.

Stability: 250 Credits
- This property will give the player a permanent mass defense. This
  item must be worn in order for it to work.

XPGain: 250/500/1000 Credits
- There are three levels of this artifact power. Each one will increase
  your experience gain under any circumstances by 5%, 10%, or 15%
  respectively. The item must be in your inventory to have effect.

Venom_Blood: 100 Credits
- With this effect you will never need to purge your bloodstream of
  venoms. You can hold any secretions in your blood for as long as
  you wish. The item must be in your inventory to have effect.
  
Zephyr: 250 Credits
- This property will give you the ability to walk on water. It must
  be put on a clothing item, and it must be worn to have effect.