13.9 BODY PART DAMAGE
There are six body parts for the purposes of damage and combat in
Aetolia:
Head
Left Arm Right Arm
Torso/Body
Left Leg Right Leg
Each of these body parts is able to take individual damage, and
generally attacks will tell you which body part they are attacking, if
any. If no body part is shown in an attack, then you are just taking
general damage.
Attacks vs. body parts do both general damage against your health, and
damage vs. that body part. However, generally-speaking, the damage to
your health done by an attack vs. a body part will be less than if it
wasn't targetted to a body part.
Now, each body part takes damage seperately from the other body parts.
If a body part takes too much damage, it will start showing symptoms of
its damage. At first, there will be minor symptoms. As damage increases
on that limb, major symptoms may appear.
Major symptoms must be cured before minor symptoms; however, to cure a
major symptom, you must start to restore the damage on that limb before
you have any hope of the symptom disappearing. The restoration salve (or
jecis poultice if you are undead) is very useful for this.
Please note that even though you may have no symptoms, the body part may
still have damage on it. This is typically called asymptomatic and it is
possible that the tiniest bit of damage may cause minor symptoms to
develop.
Below is a chart listing the symptoms for each body part.
Bodypart Minor Symptom Major Symptoms
-------- ------------- --------------
Head Stupidity Concussion
Body Minor bleeding Serious bleeding
Limbs Limb breaks Limb is mutilated and broken and
cannot be healed without first
applying restoration salve
or jecis poultice (for undead).
In order to deal out body part damage, which is possible with weapons
and with some abilities, you must first obtain the TARGETTING ability in
the Weaponry skill.
Furthermore, if you have the PARRYING ability in Weaponry, you will, if
you have a weapon capable of parrying wielded (Probe it to find out), be
able to parry attacks to a body part, thus taking no damage.