CAPTURE THE FLAG - Aetolia Online Help
17.3.1 CAPTURE THE FLAG
Capture the Flag is an event that takes place in a special arena, pitting the cities and Duiran against each other in a massive free for all contest. The Arena ------------------- The arena is divided into six sections. One for each city, one for Duiran, and one large general area. Each organisation has a 'Base Room' where their flag is located. The goal is to find an opposing flag, uproot it, and return it to your own base. Flag Movement ------------------- Movement with the flag is limited. Every movement will use one second of equilibrium. Only normal, swimming, and crashing movement is allowed. Any other types of movement, such a braziers, prisms, etc will result in the flag being dropped. Additionally very few commands are allowed while carrying the flag. You cannot fight, but you can use basic communication and healing commands. Healing commands include concoction and reanimation commands, not special skill healing commands or tattoos. You can use the compose command. Scoring ------------------- In order to score, you must capture a flag from another organisation and return it to your base. Simply entering you base room will score and return the flag back to the opponents base. In addition to gaining a point, you will also reduce the score of the team you captured the flag from by one point. A team can never have less then zero points. Death ------------------- Death in the CTF arena will not result in experience loss. Instead, you will be deposited in your organisations preparation chamber. You will have 60 seconds before you can enter the CTF arena again. Preparation Chamber ------------------- When you enter a CTF or are killed in the arena, you will be deposited in a prep chamber for your organisation. You cannot leave this room for 60 seconds. You may use this time to get ready to get back into the fight. There are four exits from the chamber that will place you in different locations on the Killing Fields. Commands ------------------- UPROOT FLAG - This command will uproot a CTF flag. If you uproot an opposing flag, it will be placed in your inventory. Uprooting your organisational flag will return it to your base. Uprooting a flag will take a few seconds. CTF SCORE - This will display the current score of the CTF. Returning a flag to your base will award your team one point. CTF FLAGS - This will show you the current location of all the flags. CTF TEAMS - This will show you who is currently playing the CTF event. CTF JOIN - You can only join a CTF from a special room within your city. Once you join a CTF you will be taken to a special preparation/portal room. From this room you may prepare to enter the CTF arena itself. However, there is also a 60 second delay on entering the arena from here. You can join a CTF at any time, even while the event is already running. Entry Rooms Ashtan : A misty covered obelisk. Bloodloch : Earthen Cove. Duiran : The base of an enormous redwood. Enorian : A simple waiting room. Spinesreach: At the base of the Spires. CTF QUIT - You can quit a CTF at anytime (and return later is you wish). Leaving the CTF arena will deposit you at you organisational entry point. WALK TO <base name> - The basic monument commands will work in the CTF when trying to reach one of the bases. For example: WALK TO ENORIAN BASE. Use the following base names: Ashtan Base Bloodloch Base Duiran Base Enorian Base Spinesreach Base See HELP MONUMENTS for more information about how monuments work.