23.3.1 CASTLES
Castles in Aetolia can currently only be purchased with credits, although
some aspects of the house can be purchased or modified with gold. What
follows are instructions on how to go about building a castle, and what is
available to buy.
Essentially, you buy a basic castle, which is 1 room and a door with lock
and key, and then add on from there. You can buy additional rooms, as
well as various features for each room. Further, if you wish, you may
buy something totally unique, though the prices here vary.
BUYING A CASTLE
---------------
In order to actually buy a castle, you must send an e-mail to:
razmael@aetolia.com.
The mail must include:
- The first room in the house, and where the room will link to
- A room title
- A room description
- Put no carriage returns in the description, and spellcheck it first
- Any unique extras that cannot be added by yourself (see HELP BUILDINGS)
LOCATION AND APPEARANCE
-----------------------
The first thing to consider is probably whether you want your castle
inside a city or outside a city. For these purposes, a city is a city
with a player-run government, including Eleusis. Because construction
costs are considerably more expensive outside of a city, buying a house
in the wilderness will cost you quite a bit. You may, however, place a
house in a non-player village (Delos, Hashan, etc) for a smaller increase
in cost. If you wish to place your castle in a city, it must be in an area
whose description or location makes it suitable for your type of house. Any
city-built castles must also be cleared by a member of the city's ruling
council.
In terms of what your castle looks like, that is essentially up to you,
but it must be, at best, minimally magical. No floating castles, no towers
of fire, etc. Those types of things _can_ be done, but they must be
arranged privately with Razmael, and will not be cheap.
PRICES LIST
------------
The prices are listed by where you decide to build. The first price is
for building the item in a player run city. The second price is for
building in an NPC village. The third price is for building in a
wilderness area.
ROOM PRICES
-----------
Base package: 250/375/500 credits
This is the first room of your house, which comes with a free naming and
first customisation.
Extra rooms: 50/75/100 credits each.
The price for any additional rooms added to your house. Descriptions must be
added using the commands in HELP BUILDING.
ROOM FEATURE PRICES
-------------------
These are features which can be added onto existing rooms.
Bar: 200/300/400 credits
Means it will sell drinks. You do not get the proceeds, however. You get 5
drinks that can be sold with this. They must be pre-existing drink types.
Conjuration Room: 500/750/1000 credits
A conjuration room that can be used by those with the Conjuration
skillset.
Enchanting Room: 500/750/1000 credits
An enchanting room that can be used by those with the Enchanting
skillset.
Environment: 4/6/8 credits (no effects)
Available environments: Constructed Underground, Natural Underground, Forest,
Freshwater, Saltwater, Swamp, Beach, Jungle.
Environment Effects: 100/150/200 credits (effects)
This will enable environmental effects, such as regeneration and plant growth,
in a room with an existing environment.
Graveyard: 150/225/300 credits
Put a graveyard in your House.
Hidden Entrance: 50/75/100 credits
Hide the entrance to your House.
Hidden Room: 200/300/400 credits
Will remove you from the who list while you are in the room.
Obscuring Fog: 300/450/600 credits
Works like GROVE CONCEAL, will not reveal the name of the room you are in
to the who list. It will also prevent a number of seeking abilities.
Library: 100/150/200 credits
With your own library you may categorize and display as many books as you
wish. See HELP LIBRARIES for more information.
Preservation Room: 500/750/1000 credits
A preservation room that can be used by those with the Venom or
Toxicology skillset for milking.
Private room: 200/300/400 credits
You will not be able to be watched or have your tells overheard in
any form, by anyone, including Gods. Please note that says and other
room wide forms of communication are never private.
Roof/open room: 50/75/100 credits
Allows you and others to fly in and out of your room.
Regeneration (Health/Mana): 300/450/600 credits
Gives you the equivalent of racial level 2 health OR mana regen. It
is cumulative with any other types of regeneration.
Works for you and those on your allies list. Great for helping
defend your house.
Regeneration (Willpower/Endurance): 400/600/800 credits
Add willpower OR endurance regeneration equivalent to level 2 racial
regeneration. Is cumulative on top of racial and other regeneration.
Works for you and those on your allies list.
Restaurant: 200/300/400 extra
Means it will sell up to 5 existing types of food. You don't get the proceeds.
Room Echoes: 50/75/100 credits
Periodically show lines of text to people in the room.
The price is for one room and you can have 3 different, random
echoes.
Slaughterhouse: 200/300/400 credits
Use the BUTCHER command in it to fill buckets of blood.
Stable: 200/300/400 credits
This room will act as a personal stable and can be used to house any mounts
you and your allies own.
Solid rock: 50/75/100 credits
Makes a room solidrock, such that no one burrow into that room or
past it.
ITEM PRICES
-----------
Chessboard: 50/75/100 credits
Play the game of Kings in your very own home!
Forge: 200/300/400 credits
A forge, for those with the Forging skill.
Fruit Tree: 100/150/200 credits
Has fruits that periodically reset into it and can be eaten or used in
recipes. Must be an existing fruit.
Flowerbox: 250/375/500 credits
Grow up to 6 flowers at once in a flowerbox in your house! Cannot be removed
or destroyed. This is much like a flowerpot, but since it is in your house
and not your inventory anyone who walks by can take a flower. (Comes with a
free customization)
Object feature: 50/75/100 credits each
This can be anything from a portrait on the wall to a potted plant. Basically
any inert object that is distinct from the room description and can be
examined more closely for additional detail. Such things add character and
flavor to rooms.
Oven: 200/300/400 credits
An oven, for those with the Cooking skill.
Telescope: 50/75/100 credits
Get a closer look at the constellations in the night sky!
OWNER COMMANDS
--------------
HELP BUILDINGS has a list of the many commands you can use to personally update
and personalize your castle. If something you want is beyond the limitations of
the commands available, feel free to contact Razmael to discuss pricing and
special requests not covered. Please note that houses, like artifacts, are not
transferable. While you may give keys to whomever you wish, the administration
cannot recognize any "sale" of a private house to other players.
SEE ALSO
--------
HELP HOUSE MOBS, HELP MINIPETS, HELP HAVENS