8.6.1 GUILD NOVICES
Anyone who does not have a class yet may go to Certimene, the Guild
administrator, in Delos, and ASK CERTIMENE JOIN <guild>. You will be
inducted into the guild (see HELP NIGHTSTALKERS about becoming a
nightstalker in a Consanguine house), and will gain two of the three
guild skills of that class. Until you have gained the 21st circle of
experience and learned as much as you can in both of the guild skills
you have gained, your ability to learn those skills further will be
limited to the level of Adept, and you will not be able to use any
guild-related commands except for guild novice tell (HELP GUILDTELL).
As a Novice, you may quit or be kicked out of a guild, and you will be
refunded 100% of the lessons that you spent learning the guild skills
that you lost. Further, Certimene will only grant you entrance to a
particular guild once. If you've left or been kicked out of a guild, you
will have to ask a guild member of the guild to induct you.
Directions to Certimene from the bridge of Delos may be found in HELP
CERTIMENE.
You can graduate out of novicehood in your guild once you have achieved
Level 21 and are 100% Adept in both of your guild skills. Type GRADUATE
FROM NOVICEHOOD to do so whenever you are ready.
For reference purposes, the two skills that novices gain are, by class:
Atabahi: Lycanthropy and Ferality
Bahkatu: Lycanthropy and Ferality
Bloodborn: Mentis and Corpus
Cabalists: Numerology and Necromancy
Druids: Metamorphosis and Groves
Indorani: Necromancy and Tarot
Carnifex: Deathlore and Savagery
Luminaries: Spirituality and Devotion
Ascendrils: Crystalism and Elemancy
Sciomancers: Crystalism and Sciomancy
Monk: Kaido and Tekura
Priests: Spirituality and Healing
Templars: Bladefire and Battlefury
Sentinels: Dhuriv and Woodlore
Syssin: Venom and Subterfuge
Teradrim: Earth and Sand
Vampires: Corpus and Mentis
Zealots: Tekura and Telepathy
See also: GUILD, GUILDS, CERTIMENE, NIGHTSTALKERS