10.6.1 Havens
Once a player reaches level 99 they will gain access to their Haven. As
they gain experience beyond level 100 they will gain Haven points they
can use to expand their Havens. Characters will earn 1 haven point for
every 25% of a level they earn. Use the following command to access your
havens.
RETURN TO HAVEN
- This will take you to your base haven room. If you do not have a
haven it will create your base room and move you to it. You must
have full health and mana to move to your haven, and the process
takes around 20 seconds to complete. Cannot be done within the
sewers or city proper of any city you are enemied to.
EXIT HAVEN
- This will return you to the room you entered your haven from.
HAVENS SHOW
- List all the rooms in your haven.
HAVENS BUILD ROOM <dir>
- Build a room in the direction indicated. This costs 1 haven point.
HAVENS DEMOLISH ROOM <dir>
- Destroys the room in the indicated direction. Returns 1 haven point.
HAVENS BUILD EXIT <dir> TO <room god name>
- Build a exit in the direction indicated to the room indicated. This
costs 10,000 gold. Exits can only be made between your own
haven's rooms.
HAVENS DEMOLISH EXIT <dir>
- Destroys the exit in the indicated direction.
HAVENS HIDE EXIT <dir>
- Hide the exit in the direction listed. This will cost 10,000 gold.
HAVENS REVEAL EXIT <dir>
- Reveal a hidden exit in the direction listed.
HAVENS INSIDE
- Set the room inside. This will cost 10,000 gold.
HAVENS OUTSIDE
- Set the room outside. This will cost 10,000 gold.
HAVENS ENVIRONMENT <environment>
- Set the environment for the room you are in. You can set the
environment to Constructed Underground, Natural Underground, Forest,
Freshwater, Saltwater, Swamp, Beach, Jungle, Graveyard or Garden.
This will cost 100,000 gold.
HAVENS RENAME ROOM <text>
- Set the brief description for the room you are in. The cost is 5,000
gold. A period will be automatically appended to the name you choose.
HAVENS REDESCRIBE ROOM <text>
- Set the verbose description for the room you are in. The cost is
10,000 gold.
HAVENS BUILD DOOR <dir>
- Add a door in the specified direction. This will cost 1000 gold.
HAVENS REMOVE DOOR <dir>
- Remove a door in the specified direction. This is free.
HAVENS ADD LOCK <dir>
- Add a lock to a door in the specified direction. This costs 1000
gold.
HAVENS REMOVE LOCK <dir>
- Remove a lock from the door in the specified direction. This is
free.
HAVENS LOCKWORK <key> <direction>
- Add a lock to the key in the specified direction. This costs 1000
gold.
HAVENS SET <feature>
- This command will turn on several different features for havens.
Once set these features cannot be turned off.
- ObscuringFog
Works like GROVE CONCEAL, will not reveal the name of the room you
are in to the who list. It will also prevent a number of seeking
abilities.
- Cost : 1 Haven Point
- HiddenRoom
Will remove you from the who list while you are in the room.
- Cost : 2 Haven Points
- Slaughterhouse
Use the BUTCHER command in it.
- Cost : 1 Haven Point
- Private
You will not be able to be watched or have your tells overheard in
any form, by anyone, including Gods. Please note that says and
other room wide forms of communication are never private.
- Cost : 2 Haven Points
- Stable
This room will act as a personal stable and can be used to house
any mounts you may own. If used for an organisation, it will house
any mounts for any player with membership in that organisation.
- Cost : 1 Haven Points
- Willpower
Add willpower regeneration equivalent to level 2 racial
regeneration. Is cumulative on top of racial and other
regeneration. It works for you and those on your allies list.
- Cost : 3 Haven Points
- Endurance
Add endurance regeneration equivalent to level 2 racial
regeneration. Is cumulative on top of racial and other
regeneration. Works for you and those on your allies list.
- Cost : 3 Haven Points
- Health
Gives you the equivalent of racial level 2 health regeneration. It
is cumulative with any other types of regeneration. For houses it
works for you and those on your allies list.
- Cost : 3 Haven Points
- Mana
Gives you the equivalent of racial level 2 mana regeneration. It
is cumulative with any other types of regeneration. For houses it
works for you and those on your allies list.
- Cost : 3 Haven Points
- SolidRock
Makes a room solidrock, such that no one can burrow into that room or
past it.
- Cost : 500,000 Gold
- Preservation
A preservation room that can be used by those with the Venom or
Toxicology skillset
- Cost : 8 Haven Points
- Enchantment
An Enchantment room that can be used by those with the Enchantment
skillset.
- Cost : 8 Haven Points
- Library
Makes the room into a library.
- Cost: 1 Haven Point
- Forge
Adds a forge to the room for those with the Forging skillset.
- Cost: 4 Haven Points
Along with gaining 1 Haven point per 25% of a level starting at 100,
you can now purchase Haven points for gold, as well as convert them
into Skill Points to purchase racial abilities.
HAVENS BUY <x> POINTS
- It costs 200k gold per point for the first five points, then 400k
per point for the next five, then 600k for the next five and so on.
HAVENS CONVERT <x> TO SKILL POINTS
- Converts Haven Points to Skill Points. This is the only way to
obtain extra Skill Points. It cannot be undone.
You may also submit custom Haven Entrance messages by using the
following commands.
HAVENS ENTRANCE SET 1P|3P <text>
- This will set what you and others will see when you perform RETURN TO
HAVEN
HAVENS ENTRANCE SUBMIT
- Submit a custom Havens Entrance message for approval.
HAVENS ENTRANCE SHOW
- Will show you what you currently have set as your Havens Entrance
message.
HAVENS ENTRANCE REMOVE
- Does exactly what it says, removes your custom entrance message.