23.1.5 HUNTING ARTIFACTS
All powers may be added to existing artifacts via Qeddwyn, and need only
be within one's inventory to work. All powers work only for those to
whom the artifact is loyal.
The powers will increase the damage the player does to MOBILES ONLY while their current class is the class to which the power is attributed. The artifacts have three levels and confer a bonus of 5%, 10% and 15% for the three tiers.
Cost and Bonus
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Level 1: 200cr for 5% bonus.
Level 2: 400cr for 10% bonus.
Level 3: 800cr for 15% bonus.
Class, item and powers
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Below is a table of which item/power is attributed to each class.
CLASS POWER ITEM
----------------+---------------------+------------------------------
Ascendril | hunt_ascendril | An orichalcum elemental focus
Bloodborn | hunt_bloodborn | A blood-soaked censer
Cabalist | hunt_cabalist | A withered curio
Carnifex | hunt_carnifex | A jar of souls
Indorani | hunt_indorani | A bone idol
Luminary | hunt_luminary | A consecrated relic
Lycanthrope | hunt_lycanthrope | A wickedly curved claw
Monk | hunt_monk | A studded touchstone
Praenomen | hunt_praenomen | A sanguine teardrop
Sciomancer | hunt_sciomancer | A scroll of incantations
Sentinel | hunt_sentinel | A woodland charm
Shaman | hunt_shaman | A tribal totem
Syssin | hunt_syssin | A metallic fang
Templar | hunt_templar | A miniature battleaxe model
Teradrim | hunt_teradrim | A runic clay jar
Zealot | hunt_zealot | A meditation candle