7.6 KEYS
A key is what is used to open locks on doors, chests, or other lockable
things. Keys are able to open up to six different locks, most of which
can be manipulated with the commands below. If you are not able to use
these, you will need to contact your Patron about it.
If you have a key and it has your mark on it, you will be able to take
it to a locksmith and ask them to copy it for you.
The following locksmiths can be found in cities:
Name Location
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Dilweg, the metal smith Bloodloch
Foalin, the Keymaker Duiran
Barkash, the Locksmith Enorian
Cillian, the haughty locksmith Spinesreach
COMMANDS
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These will only work in a house or shop owned by you. If it is a shop
and you cannot use the command, contact your Chancellor, otherwise
contact your Patron.
REQUEST KEY
- With 1000 gold in hand, you may request a new key from any
of the locksmiths above.
REQUEST LOCK
- With 30000 gold in hand, you may request a lock from any of the
locksmiths above. The lock will come with a key made to unlock it.
SHOP/BUILDING LOCKWORK <key> <direction>
- This command can be used to make a blank key work on a door.
SHOP/BUILDING ADD LOCK <dir>
- Add a lock to any door for 1000 gold.
SHOP/BUILDING REMOVE LOCK <dir>
- Remove a lock from any door.
COPY <key> [FOR <person>]
- Copy a key bearing your mark for another person. Be aware that
creating a key with someone else's mark on it then allows them to copy
that key. If a name is omitted, it will simply copy a key in your name.
See also: LOCKS, DOORS, HOUSES, SHOPKEEPING