7.3 SIGILS
Sigils are small, magical symbols that may be attached to items, or
dropped on the ground. They have a variety of effects. For instance, a
fist sigil makes an item safe from certain attacks that try to rob you
of items. You may obtain sigils from marketplaces in cities or from
enchanters (HELP ENCHANTMENT).
For those sigils which must be attached to something, the syntax is
simply ATTACH <sigil> to <whatever>.
Shape Effect
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Fist When ATTACHED to an item, it cannot be knocked out of your
Vine inventory easily.
Monolith When on the ground in the location you are in, this will
Root prevent most forms of instant teleportation into the room.
Flame When ATTACHED to an item, the item will not be able to be
Holdfast wielded, picked up, given away, or put anywhere. In other
words, you will be able to drop the item, and that will be
it. You won't be able to get it afterwards. If you don't
drop the item, then it will be safe in your inventory
insofar as no one will be able to order you to give it
away in any manner, but you won't be able to give it to
someone voluntarily either. Cannot be attached to items
with impact or shell sigils already attached.
Key The key sigil is a peculiar and eminently useful sigil.
Ore Drop it in a room, and when anyone leaves that room, it
will automatically shut and lock the doorway (if there is
one) that you passed through.
Mushroom When ATTACHED to all but the biggest objects, this sigil
Spore will cause a magical explosion, annihilating both the
sigil and whatever it was attached to.
Orb When thrown at a chaos entity, it will destroy the entity.
Prism
Knife When on the ground, it will cause touched tattoos to use
two uses instead of one.
Thorn When on the ground, it will periodically sever open
elemental channels.
Cube When on the ground in a room with a wormhole, it will block
Dew sounds resonating back through the wormhole.
Eye When thrown at the ground, (i.e. THROW EYE AT GROUND),
Firefly this sigil will disappear in a flash of light and pull all
phased people back into phase with reality.
Impact When ATTACHED to an object, protects the object from the
Shell explosion of mushroom and spore sigils. Cannot be attached
to items with flame or holdfast sigils already attached.