The Ministry of Research - Aetolia Online Help

10.4.11 The Ministry of Research

The Minister of Research is responsible for the collection, tracking and 
utilization of all ylem gathered by a city. This recently formed ministry 
works alongside envoy researchers from Delve to employ the energy harnessed 
through ylem to improve their technology. Though extraction methods remain 
crude, the Ministry of Research is in charge of choosing the direction research
will take, as well as the expenditure of ylem energy for technology upkeep and 
other boons. It is important that the Minister of Research be a trustworthy
citizen, as they control the city's future through the decisions they make.

YLEMLOG <organization> 
       - Shows logs of recent ylem generation for the city.

CITY RESEARCH YLEM
       - Shows the amount of ylem currently available for investment.

CITY RESEARCH INVEST <x> INTO <tree>
       - Invests a specified amount of ylem into a technology tree, as a 
         monthly investment. You may invest a maximum of 15,000 ylem into a
         technology tree every month.

CITY RESEARCH TREES
       - Lists what research trees are available for your city, and what rank 
         each tree is at.

CITY RESEARCH PURCHASE <tree>
       - Purchases a tree of research for the total cost of 100,000 ylem energy.
         The available choices are: Commerce, Military, Religion, and Research.
       - Purchasing additional trees increases the cost required to reach
         the next rank in all trees you have.

CITY RESEARCH TREE VIEW <tree>
       - Shows which abilities are currently available in a technology tree.

CITY RESEARCH TREE DEACTIVATE <tree> <ability>
       - Deactivates technology abilities, cutting them off at the rank 
         specified. This will reduce the ylem upkeep required for those trees.

CITY RESEARCH TREE ACTIVATE <tree> <ability>
       - Activates technology abilities within a tree up to the specified rank.

CITY RESEARCH TREE <tree> UNLOCK
       - Unlocks the next rank in a tree, should you be at a rank requiring
         a gold deposit to proceed.

CITY RESEARCH TREE VIEW <tree> <ability>
       - Displays information about a specific ability within a research tree.

CITY RESEARCH FORM CRYSTAL 
       - This will turn raw ylem into a solid crystal. Each crystal requires 250    
         ylem to make, and each person can only create five per month. 

CITY RESEARCH ABSORB CRYSTAL 
       - This will absorb a ylem crystal into your pylon, granting your city 200 
         ylem.

CITY RESEARCH SUMMARY
       - Shows the average monthly ylem generation for the city over the last 
         six months, as well as the average monthly upkeep.


Research Trees
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There are currently four research trees available for cities to purchase: Commerce, Military, Research and Religion. Each research tree has eight ranks, with an ability at each rank. They also come with a passive ability that scales with the tree's rank and has no upkeep. The abilities you get at each rank are hidden, except for the ability that you will learn next.

At certain ranks in the tree, the city will also require a significant gold investment to advance to the next rank. As follows:

1: Free
2: Free
3: Free
4: 500,000 gold to research
5: Free
6: 500,000 gold to research
7: Free
8: 1,000,000 gold to research 

Commerce
--------
PASSIVE: City members obtain 1.25% bonus gold per rank from mobile drops, up to a maximum of 10% bonus gold.

This research tree focuses on improving a city's monetary efficiency and
increasing their gold gain. Given that some of the higher research ranks
will require gold investments, this is helpful for cities that have a
lively economy or want to increase their organization efficiency.


Military
--------
PASSIVE: Military upkeep is reduced by 2.5% per rank learned, up to a maximum of 20% reduced upkeep.

In addition to reducing wartime upkeep, the military tree provides
invaluable upgrades to abilities for both security and wartime purposes.
These present significant incentives for combat involvement, so cities
that are keen on capturing major foci will find this tree useful.

Research
--------
PASSIVE: City members gain 1.25% bonus experience per rank learned, up to a maximum of 10% bonus experience.

The research tree has two major incentives - improvements to PvE and
experience gain, as well as increased efficiency for refining abilities and a minor boon to researching multiple trees. Cities who wish to be well-protected as they refine and advance their citizens' strength more rapidly will want to invest in this tree.

Religion
--------
PASSIVE: City members gain 4% bonus essence offered per rank learned, up to a maximum of 32% bonus essence.

The religion tree has significant improvements for orders that have
involvement in a city. While this is a niche skill tree, the
improvements are high enough that cities with active orders and gods may
find it very appealing.