10.4.2 THE MINISTRY OF WAR
The Ministry of War is responsible for all military matters within
a city. It is up to the Minister and his aides, along with volunteers
of the city militia, to capture territory and plant the glorious flag of
their homeland upon foreign shores. Expansion means prosperity, while
contraction will surely result in poverty. Of course, a balance has
to be struck between ploys to gain territory and the cost of troops.
No nation can afford to fight forever and a diplomatic course is often
the strongest.
Each city has a War Room. Certain military commands must be executed
from this room. Each city also has a Barracks, from which troops may
be recruited.
The commands associated with the Ministry of War are as follows:
WARSTATUS <your city> : See a basic list of the military
status of your city. HELP WARSTATUS
will explain more about the output
of this command. Must be done from the
War Room.
CITY MILITIA PROMOTE/DEMOTE : Issue promotion or demotion to a
a citizen militia member for
meritorious military service.
CITY CONSCRIPT TYPES : View the type of conscript that the
city can train. The G column
indicates guards, which can be
deployed exclusively by the Ministry
of Security. All other conscripts are
by default soldiers, under the
authority of the Ministry of War.
CITY CONSCRIPT PURCHASE [<howmany>] <conscript type> :
Recruits a soldier (or division of
soldiers), who will report immediately
to the city barracks. A division must
have at least 20 and no more than 100
members.
CITY CONSCRIPT ASSIGN <conscript> TO <person> :
Makes the indicated person that
conscript's commander. Only the
commander, a higher-ranking militia
member, or a member of the War
ministry may command conscripts.
CITY CONSCRIPT LIST : Shows you all conscripts employed by
the city. There are two types of
conscript: (G)uard and (S)oldier.
ORDER <division> MARCH <direction>:Orders a division to march in a
direction. Because of the time it
takes to get a division moving, you
will lose equilibrium for a few
seconds.
ORDER <division> ATTACK <division> :
Orders a division to attack another
division.
ORDER <division> FORTIFY : Orders a division to entrench in their
current position, giving them a bonus
to defense. This takes roughly 1/4 of
an Aetolian day. Once fortified, the
division will not be able to move.
ORDER <division> MOVEOUT : Instructs a fortified division to
strike fortifications and prepare to
leave their position. This takes about
1/4 of an Aetolian day.
ORDER <division> MERGE WITH <division>:
Orders a division to merge with
another division. If the new division
would have more than 100 members, then
the new division will have whatever is
left over (minimum 20).
ORDER <division> SHED <number> : Orders a division to shed <number>
members into a new division.
ORDER <division> CAPTURE HERE : Orders a division to begin capturing
a location. It will take approximately
two Aetolian days to entrench and
claim the spot. Only a location that
is either inside your city or adjacent
to a supply line may be captured. A
supply line is defined as a series of
locations you have captured that
connect a direct path to your city's
council chambers.
ORDER <division> BASH <direction>:Orders a division to bash down a door
in the specified direction. You must
control the division's current
location, and the location on the
other side of the door must be of
strategic importance (like a barracks,
council room, etc.)
ORDER <division> DISBAND : Disbands the division. Only the
Minister of War may do this.
TERRITORY <area optional> : Shows you a list of all the territory
that has been captured by your city.
If you specify an area, such as
Dakhota, Vashnar, Western Ithmia, etc,
then it will show you a list of what
territory you have captured in that
area. This must be done from the War
Room.
TERRITORY CAPTURING : Shows you a list of all the territory
that you are currently trying to
capture. This must be done from the
War Room.
READMILLOG <city> <start> <months back>:
Read the military log for your city.
or This works exactly the same as
reading MILLOG <city> <start>
<months back> the general logs. You
may omit both the <start> field and
<month> field if you wish to see the
beginning of the current month's log.
However, to see the beginning of
yesterday's log, you must do
READMILLOG ENORIAN 0 2, for instance,
would read the beginning of the log
from two months ago. This must be
done from the Council Room or the
War Room.
FUNDS WAR : See how much money your Ministry has.
LIBERATE HERE : Liberate a location from your city's
influence. Only the Minister of War
or the city leader may do this. Doing
so will cost you a small amount of
'war experience,' about the same as
you would gain capturing a location
from an enemy.
CITYDEPOSIT WAR <amount> : Adds gold from your hands to the
War funds. Useful if your city is
occupied by an enemy force. This
must be done from the Council
Chambers.
CAPTURING TERRITORY
Capturing territory is important because your city will earn valuable
commodities from the territory it controls. As true military strength
can only come of a strong economy, this is vital.
ECONOMICS OF WAR
It is important to ensure that there are always funds in the Ministry of
War's account, as not only do soldiers cost money to recruit, but they
are also paid wages each month. It is worth noting as well that all
conscripts earn double wages when you are at war with another
organization, for hazard pay. Owning more than 300 troops when not at war
incurs a 50% penalty to both Security and War conscript wages.
See also: HELP MILITIA and HELP DIPLOMACY