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101 The Templars
In the year 343 of the Midnight Age, three strange beings arrived in Enorian, emerging from a gateway of white rippling light. The trio of wayward travelers stumbled to Sapience on accident via their Orb of the Dawn, asserting themselves as long-lost warriors of the Angelic Triad, cut off from their masters but still in service throughout the centuries. After acquainting themselves with the locals, they were escorted to the Paladin towers in the northwest corner of the Beacon, where they continued conversing with the assembled knights and their Grand Champion. The Duamvi, upon learning more of the holy knights, their ways and apparent similar alignment to the travelers, offered to impart the knowledge of their own skills to the guild. Thus, with the aid of these extraplanar beings, the Templar guild was born, eventually becoming well-versed in the skills of Bladefire, Battlefury and Righteousness. Battlefury expands upon the practical uses of weapons, acting similarly to the Chivalry of yore, showing the Templar as true masters of their steel. Drawing upon their devotion, the knight may also make use of Righteousness, employing a variety of auras that range in purpose, bringing great justice to their enemies as easily as bolstering their comrades in battle. Bladefire is their tertiary skill, allowing the Templar knight to empower his or her weapons with holy energy to produce a variety of effects, wreaking devastation upon those who stand against them. With these skills combined the guild seeks to bring about a new Age of Dawn, repelling the forces of shadow, artifice and Undeath with their mighty weapons imbued with holy retribution.