9.2.2.10 WOODLORE
Woodlore is a skill composed of four types of abilities:
Setting traps
Summoning animal guardians
Weapon abilities
Survival abilities
TRAPS
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- Each trap is constructed of commodities. When laying a trap, you must have
the required commodities (listed in the AB HELP files) in your inventory.
- Traps get laid in directions. The general syntax is LAY <trap> <direction>.
- Traps are set off _only_ by those on your enemies list. They will be set
off when someone either enters or leaves the room by the direction you
specified.
- Some traps will stop movement when sprung. For instance, if you are leaving
a room with a snare trap in it set to the direction you are leaving, you
will set off the snare before you leave the room, and it will prevent you
from moving.
ANIMAL GUARDIANS
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- The animals you summon may be ordered about with the commands in
HELP MOBILES.
- If you leave Aetolia and do not come back quickly, they will disappear back
into the forest.
- You can summon all your animals at once from the forest with
SUMMON ANIMALS.
- You may call your already summoned animals to you with CALL ANIMALS.
WEAPON ABILITIES
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- When you gain the skill of woodlore, you are given the axe proficiency and
given the choice between the spear and trident proficiency. Spear and
trident are exactly the same for the purposes of Woodlore, so choose
whichever you prefer. CHOOSE SPEAR or CHOOSE TRIDENT. The choice is
irreversible.
SURVIVAL ABILITIES
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- These abilities assist you in surviving out on your own.