1.8 A DICTIONARY OF COMMON TERMS
Abilities
- Individual spells or physical skills. They are grouped together in
SKILLS.
Balance
- Most attacks use either balance or equilibrium. Your actions are much
restricted during the (generally short) time you are recovering balance
after using it.
Channels
- Channels are a way of speaking to a group of people without being in the
same location. See HELP CHANNELS for more information.
Class
- A set of skills that are generally gained by joining a guild. Examples
of classes are Wardancer, Cleric, and Monk.
Equilibrium
- Most attacks use either balance or equilibrium. Your actions are much
restricted during the (generally short) time you are recovering
equilibrium after using it.
Grace
- The state of being in which you are both prohibited from doing and
protected from aggressive actions. It is gained by dying, and may be
rejected by typing RENOUNCE GRACE. The command GRACED will show you who is
on-line and in grace.
Guild
- A guild is a formal organization of players bound together by an
ideology and class. Along with this generally comes a guild house for the
guild members to relax and study in, as well as a hierarchy within the
guild. Examples of guilds are Wardancers, Hunters, and Wytchen.
IC (In Character)
- This means something you have done while you are your character.
Everything you do, aside from private talking, is automatically considered
to be in-character, even private talking can be considered IC, if one party
chooses to do so.
Inventory
- The general name for the list of all the items you are holding, wearing,
or wielding.
Learning
- Learning is the process by which you raise your SKILLS. Find a tutor,
such as another player who has the skill you wish to raise higher than
you, or an NPC such as BINA or ARANEL. Then, you will LEARN <skillname>
FROM <tutor>.
Lessons
- You must have these to learn (see LEARNING) and thus raise your SKILLS.
Mobiles
- Computer-controlled animals, monsters, or characters.
MUD (Multi-User Dungeon)
- Sometimes used as a generic term for all multi-user text games or as a term
for a certain segment of them.
NPC (Non-Player Character)
- A sentient MOBILE, generally humanoid.
OOC (Out Of Character)
- Something that is said as if it is from "you", the player behind the
character. Anything public and most things private are considered IC
rather than OOC.
Room
- An area of space of varying size. Your character will always be in a room.
RP (Roleplay)
- This term, as used in Imperian, means to do things and say things as if you
are your character. Speaking of anything your character couldn't know
about, or doing anything your character wouldn't do by virtue of his or
her personality, is poor roleplaying.
Shrine
- A structure constructed by highly-ranked followers of a God. Offerings may
be made at the shrine, strengthening your God, and shrines may be
sanctified or defiled to strengthen or weaken them respectively.
Skills
- Sets of ABILITIES. Type SKILLS to see which ones you have.
Spamming
- In the context of Imperian, spamming means sending repeated, unwanted text
at someone for the purpose of annoyance. It is not acceptable to spam
someone simply because he or she chooses not to respond to you.
Trans
- Transcendent. The utmost level of achievement in a skill.