19.10.9 Customisation
If you are looking for a bit more of a unique look, customized items may be the way to go. This file outlines the commands needed to submit a custom item and the rules surrounding them.
What can I customise?
You can customise any artifact, with the exception of pets that have been collared. You can customize fullplate armour which you have crafted, or an elemental staff summoned with Elemancy. You may customize deathknight hounds, templar falcons, runeguard kestrels, druid golems, predator wolves, bard songbirds, cleric seraphs, and assassin/renegade cobras.
What can't be customised?
Everything not listed above. You cannot customise weapons, armour, clothing, pets, vials, etc.
What does customisation do?
A customised item will have any descriptions you decide to assign to it. If they do not currently reset to you, then they will not do it after customisations. Thus, if your newly customised pet is killed, or if your armour is stolen, you will NOT be getting it back.
What does it cost?
Fullplate, elemental staff, and guild pet customisation are free. Everything else has a 50 credit charge.
What other rules are there?
When describing your item, it must still be the same item. A longsword must still be a longsword. It cannot be a broom or anything else. If your descriptions do not follow this rule, they will be rejected. In addition, you appearance description must be less than 35 characters, and your dropped, death, leave, and enter messages must be less than 80 characters. If you do not submit a new description for a particular field, then the previous description will not be changed.
Commands
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CUSTOMISE LIST
- This will list any items you have submitted to be customised.
CUSTOMISE <item> APPEARANCE <new description>
- This will set the appearance of your item. It must be less then 35
characters and the first letter should not be capitalized in most
cases. Some examples are: 'a simple dagger' or 'a shiny suit of
armour'.
CUSTOMISE <item> DROPPED <new description>
- This is the description that a player will see if the item is in the
room with them. This must be less the 80 characters. Example: A
falcon with red-tipped feathers is perched here.
CUSTOMISE <item> EXAMINED <new description>
- This is what a player will see when the item is probed or examined.
This can be as long as you would like.
CUSTOMISE <item> ENTER <new description>
- This is only needed for guild pets and mobiles. It must be less the 80
characters. At the point you would like to have the enter direction
shown use the $DIR variable. All pets and mobs must show their
direction when moving, so be sure to include it. Example: A black
hound bounds in from the $DIR.
CUSTOMISE <item> LEAVE <new description>
- This is only needed for guild pets and mobiles. It must be less the 80
characters. At the point you would like to have the leave direction
shown use the $DIR variable. All pets and mobs must show their
direction when moving, so be sure to include it. Example: A
noble kestrel flies away to the $DIR.
CUSTOMISE <item> DEATH <new description>
- This is only needed for guild pets and mobiles. It must be less the 80
characters. Example: A golem lies here in a crumbled heap of clay.
CUSTOMISE <item> SUBMIT
- When you are sure you are done with your item, use this command
to submit it for approval.
CUSTOMISE <item> REMOVE
- If you suddenly decide you do not want to submit an item, use
this command to remove it from the list.