19.10.2 Special Weapon Artifacts
Special Weapons
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Taekate belts: (to increase Taekate punch and kick damage)
a bronze Taekate belt : 400 credits +10% damage
a gold Taekate belt : 800 credits +15% damage
a black Taekate belt : 1600 credits +20% damage
Collars:
- These increase damage done to opponents from abilities that are
based on intelligence. For instance, even if a spell did cold
damage, these would increase the damage done, as the spell is of
the intellect variety. If you'd like to know if one of your
specific abilities will be increased by one of these collars,
send Avasyu a message and he will be happy to help you.
Collar of Pyralis: 400 credits (+10% damage)
Collar of Diablerie: 800 credits (+15% damage)
Collar of Gazali: 1600 credits (+20% damage)
Quarterstaves:
- The increase damage done by Evocation abilities. They provide a straight
damage increase but do not have increased weapon stats. They are also
sharpened by default.
a polished ebony quarterstaff: 350 cr (+10% damage)
an elegant mahogany quarterstaff: 700 cr (+20% damage)
a hardened quarterstaff of the Wilds: 1400 cr (+30% damage)
Boomerangs: 350 credits
- Throw these at someone in your line of sight (up to 10 rooms away) and
the boomerang will try to bring your target to you.
Scorpion's Tail: 400 credits
- Wear it and then you may sting people with your tail, delivering the
Formaldehyde toxin (which hits the person with a random toxin).
Whip of Taming: 400 credits
- Gives someone the pacification affliction when hit.
Torc of Malkav: 700 credits
- Lets you use mind paralyse and mind stupidity on people.
Bracers of Frost: 500 credits
- Allows you to 1) Cover the ground in ice. 2) Freeze an opponent.
3) Deepfreeze everybody in the room.
('freeze ground', 'freeze <player>', 'cast deepfreeze')
Bracers of the Wyrm: 500 credits
- Increase damage done by Wyrmriding cold attacks by 15%.
- Attacks increased: icecoat, iceblast, bloodfreeze, and deluge.
Silver Statuette of a Basilisk: 600 credits
- Increases damage of basilisk actions by 20%.
- Attacks increased: lash, lacerate, and brainmelt
Critical Hit Pendants
These pendants allow you to get extra critical hits when bashing. By way of
comparison, a level 50 person will get a critical hit about 1.6% of the
time. A level 65 person will get a critical hit about 6.4% of the time, and
a level 80 person will get a critical hit about 16.6% of the time.
Fire pendant : 200 credits An extra 2/100 critical hits.
Blood pendant : 500 credits An extra 4/100 critical hits.
Stygian pendant : 1200 credits An extra 6/100 critical hits.
Armbands of the Fist
- These armbands allow Taekate users to hit more often with their punches and
kicks. It's difficult to express precisely the effect they have, due to
the fact that they affect one part of a complicated formula, but the effect
of them is the same as raising the to-hit of a weapon by 10%, 15% and 20%.
Bronze Armband of the Fist: 200 credits Raises to-hit by 10% (see above)
Copper Armband of the Fist: 500 credits Raises to-hit by 15% (see above)
Steel Armband of the Fist: 1000 credits Raises to-hit by 20% (see above)
Armbands of the Wilds
- These armbands allow players with Bonding the ability to strike more
accurately with the scratch, shred, claw, strike, and maul commands.
It's difficult to express precisely the effect they have, due to the fact
that they affect one part of a complicated formula, but the effect of them
is the same as raising the to-hit of a weapon by 10%, 15%, and 20%.
Leather Armband of the Wilds: 200 credits Raises to-hit by 10%
Wyrmskin Armband of the Wilds: 500 credits Raises to-hit by 15%
Wyvernhide Armband of the Wilds: 1000 credits Raises to-hit by 20%
Dartsheaths
- These dartsheaths will increase the base accuracy and speed of darts.
Base accuracy is then subject to a number of modifiers based on the
status of the attacker and the target.
Stealth dartsheath: 350 credits (Raises speed by 8%, accuracy by 10%)
Icewyrm dartsheath: 800 credits (Raises speed by 15%, accuracy by 18%)
Phantom's Haste 1600 credits (Raises speed by 22%, accuracy by 25%)
A Silver Flintlock: 150 Credits
- No failure when firing, loads 33% faster, does not need ammo.