19.10.1 Weapon Artifacts
Enhanced weapons
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(Note: Any standard weapon that can be forged can be bought as one of three
levels of enhancement. The ones below are just the ones we've created so
far.)
For 750 credits, you may add the Asp ability to any artifact edged weapon.
The Asp ability causes the weapon to hit with a random toxin each time, and
1/3 of the time no specific toxin message is given, so triggers will not
work against it 1/3 of the time. Please e-mail avasyu@imperian.com if you wish
to purchase the Asp ability.
Damage To-hit Speed Cost
Longswords:
Truesilver longsword 125 168 168 350 credits
Mithril longsword 131 176 173 800 credits
Doomforge longsword 137 184 180 1600 credits
Scimitars:
Truesilver scimitar 110 173 176 350 credits
Mithril scimitar 115 181 184 800 credits
Aesirian scimitar 120 188 192 1600 credits
Broadswords:
Truesilver broadsword 145 160 160 350 credits
Mithril broadsword 151 167 167 800 credits
Broadsword of Vahin 158 174 174 1600 credits
Sabres:
Truesilver sabre 86 182 209 350 credits
Mithril sabre 86 190 219 800 credits
Souledge sabre 90 198 228 1600 credits
Battleaxes:
Truesilver Battleaxe 159 157 149 350 credits
Mithril battleaxe 167 165 155 800 credits
Fleshrender battleaxe 174 172 162 1600 credits
Claymores (two-handed):
Truesilver claymore 204 165 136 350 credits
Mithril claymore 213 173 143 800 credits
Dreadscythe claymore 222 180 149 1600 credits
Warhammers:
Truesilver maul 175 142 143 250 credits
Mithril 183 148 148 600 credits
Wyrldmaker 191 155 155 1200 credits
Throwing axes:
Sylayan axe 111 198 208 250 credits
Hunter's Axe 116 207 217 600 credits
Axe of Asakan Fury 121 216 227 1200 credits
Spears:
Silver-spiked spear 91 215 165 250 credits
Mithril spear 95 224 173 600 credits
Spear of the True Hunter 100 234 180 1200 credits
Tridents:
Truesilver Trident 91 215 165 250 credits
Mithril trident 95 224 173 600 credits
Trident of Fears 100 234 180 1200 credits
Flails:
a Darkwood flail 110 166 166 350 credits
a Shadowthorn flail 115 174 174 800 credits
a flail of Ravening Hunger 120 181 181 1600 credits
Maces: (these particular maces can only be used if you have Fayth)
Truesilver Mace: 165 220 220 350 credits
Mithril mace: 173 230 230 800 credits
Mace of Vahin: 180 240 240 1600 credits
Whips:
Bladed whip: 77 187 165 300 credits
Diamoned-tipped whip: 81 196 173 700 credits
Whip of Nemesis' fury: 84 204 180 1400 credits
Glaives:
Truesilver glaive: 265 155 88 350 credits
Mithril glaive: 273 163 99 800 credits
Wolf's Fang glaive: 280 171 110 1600 credits
Javelins:
Truesilver javelin: 265 155 88 350 credits
Reinforced mithril javelin: 273 163 99 800 credits
Swiftviper javelin: 280 171 110 1600 credits
Sitaras: (These particular sitaras can only be used if you have Knifeplay)
Deathwind sitara 85 238 216 350 credits
Spellscourge sitara 89 249 226 800 credits
Insidian's Bane 93 261 237 1600 credits
Dirks: (These will increase the speed of dstab, which is not dependent on
weapon stats.)
An assassins dirk: 300 credits (8% faster)
Demon's tooth: 700 credits (15% faster)
Shadowblade: 1500 credits (23% faster)
Daeggers: (These will increase the recovery speed of hunt, which is not
dependent on weapon stats. They will also increase the accuracy
and the damage of hunt.)
Dam To-hit Speed
A bloodstone daegger: 300 credits (9% faster) 70 210 210
A scourgebone daegger: 700 credits (18% faster) 74 218 218
A Sukhder daegger: 1500 credits (27% faster) 78 225 225
Bows: (these shoot more quickly, do more damage, and hit more easily than
hornbows. The damage and to-hit percentages aren't possible to give
because they are only one factor in how well you hit and how much
damage you do, but the bows are more accurate and do more damage as
they increase in price).
Heartwood Bow: 250 (7% faster)
Cloudpiercer bow: 550 (14% faster)
Bow of Asaka: 1000 (22% faster)