20.1.1 AETHERMANSE ARTIFACTS
AETHER MANSE ARTIFACTS**
======================
**Note when an artifact is activated in a room of your manse, it becomes
permanent. Not refundable.
Concealment Stake (50 credits)
- Allows owner to conceal any exit in the room.
- One use, but room permanently able to have exits concealed.
- To use, DRIVE STAKE.
- MANSE HIDE EXIT <dir> - hides exit in room with stake
- MANSE REVEAL EXIT <dir> - reveals exits in room with stake
Privacy Gem (100 credits)
- Turns a room private
- One use, then disappears
- Use ACTIVATE GEM
Willpower Gem (100 credits)
- Turns a room to a Willpower Regeneration Room
- One use, then disappears
- Use ACTIVATE <gem>
Stasis Gem (50 credits)
- Prevents all furniture in the room from decaying
- One use, then disappears
- Use ACTIVATE <gem>
Endurance Gem (100 credits)
- Turns a room to an Endurance Regeneration Room
- One use, then disappears
- Use ACTIVATE <gem>
Miniature of Billowing Winds (50 credits)
- Turns room to an outdoor room
- One use, then disappears
- Use ACTIVATE <miniature>
Miniature of Vibrant Tree (50 credits)
- Turns room to a room with trees
- One use, then disappears
- Use ACTIVATE <miniature>
Forge Miniature (500 credits)
- Turns into a full-size forge permanently in a room
- One use, then disappears
- Use ACTIVATE <miniature>
Oven Miniature (500 credits)
- Turns into a full-size oven permanently in a room
- One use only
- Use ACTIVATE <miniature>
Tailor's Bench Miniature (500 credits)
- Turns into a full-size tailor's bench permanently in a room
- One use only
- Use ACTIVATE <miniature>
Jeweler's Bench Miniature (500 credits)
- Turns into a full-size jeweler's bench permanently in a room
- One use only
- Use ACTIVATE <miniature>
Printing Press Miniature (500 credits)
- Turns into a bookbinder's printing press permanently in one room
- One use only
- Use ACTIVATE <miniature>
Alembic Miniature (500 credits)
- Turns into an alchemist's alembic permanently in one room
- One use only
- Use ACTIVATE <miniature>
Pentagram Miniature (500 credits)
- Turns into an enchanter's pentagram permanently in one room
- One use only
- Use ACTIVATE <miniature>
Astrolabe Miniature (200 credits)
- Turns into an astrolabe usable by any astrologer
- One use only
- Use ACTIVATE <miniature>
Newsroom Miniature (300 credits)
- Creates a newsroom (can only be used when docked).
- One use only.
- Use ACTIVATE MINIATURE.
Post-office Miniature (300 credits)
- Creates a post-office (can only be used when docked).
- One use only.
- Use ACTIVATE MINIATURE.
Magic Fountain Miniature (250 credits)
- Turns into a magic fountain.
- Every month, the fountain produces a different type of liquid, enough
to fill up to 5 vials. Could be a potion or poison or alcoholic
beverage!
- One use only.
- Use ACTIVATE MINIATURE.
- Once activated, the syntax is: FILL VIAL FROM FOUNTAIN
Yellow Orb (100 credits)
- Creates continual daylight in the room.
- One use only.
- Cannot be used in same room as a black orb.
- Use ACTIVATE MINIATURE.
Black Orb (100 credits)
- Creates continual darkness in the room.
- One use only.
- Cannot be used in same room as a yellow orb.
- Use ACTIVATE MINIATURE.
Marble Archway Miniature (500 Credits)
- Create up to 10 ambiances which are messages that fire throughout
the manse.
- Use ARCHWAY verb to setup the ambiance.
- Use ACTIVATE <miniature>
Chessboard (150 credits)
- Turns into a chessboard.
- One use only.
- Use ACTIVATE CHESSBOARD
Bombard! Board (150 credits)
- Turns into a bombard! board.
- One use only
- Use ACTIVATE BOMBARD
- See HELP BOMBARD for info on how to play.
Aether Seeds (250 credits)
- Turns into a flower garden.
- One use only.
- Use PLANT SEEDS
- To pick a flower, GET <flower> FROM GARDEN
Manse Safe (250 credits)
- Turns into a permanent safe.
- Can hold 200 items and decay time of items inside is at half.
- One use only.
- Use ACTIVATE SAFE
- Set permissions using the SAFE verb to lock/unlock the safe.
*NOTE: When first activated, anyone may lock/unlock the safe, so make
sure to set permissions immediately upon activation.
Shop (750 credits)
- Can ONLY be used at the fulcrux room.
- This will create a room DOWN connected with a reinforced door (no
key, you use permissions).
- This will set the fulcrux as a shop and the new room as the storeroom.
- Shop has a max storage capacity of 250 items.
- Purchase from the manse shop, then ACTIVATE SHOP while in your
fulcrux.
Bubble of Intrinsic Spaciousness (200 credits)
- MUST HAVE A MANSE SHOP
- Increases storage capacity by 250 items.
- Stackable up to a 1000 item storage capacity.
- BREAK BUBBLE in stockroom to use.
Stable (350 credits)
- Turns a manse room into a stable
- One use only.
- Use ACTIVATE <miniature>
Tattoo Workbench Miniature (500 credits)
- Turns into a tattoo workbench permanently in one room
- One use only
- Use ACTIVATE <miniature>
Stage (500 credits)
- This will create a stage where you can direct productions.
- Can also be used for psychodrama challenges.