20.2.2 AETHERSHIP MODULES
See also AETHERSHIP, AETHERSHIP CREWS, AETHERSHIP ARTIFACTS,
AETHERSPACE, AETHERSPACE ENCOUNTERS, AETHERSPACE ENVIRONMENTS
All aetherships are constructed using ship modules, starting with an
algontherine egg which releases the extraplanar entity which transforms a manse
into a ship. After that, other modules may be added, though each module
requires its own separate room.
Algontherine Egg
- Infuses an aethermanse with an algontherine entity, turning it into
an aethership.
- Go to an empty room in an aethermanse and ACTIVATE EGG.
- You can only have one algontherine on an aethership.
Empathic Grid Module
- Creates an empathic grid throughout the aethership, capable of healing and
communicating through aetherspace.
- Go to an empty room in an aethermanse and ACTIVATE <module>.
- You can only have one empathic grid on an aethership.
Battle Turret Module
- Creates a battle turret on an the aethership.
- Go to an empty room in an aethermanse and ACTIVATE <module>.
- You can have up to three battle turrets on an aethership.
Energy Collector Module
- Creates an energy collector on an the aethership.
- Go to an empty room in an aethermanse and ACTIVATE <module>.
- You can have any number of energy collectors on an aethership.
Shield Orb Module
- Creates a shield generator on an aethership.
- Go to an empty room in an aethermanse and ACTIVATE <module>.
- You can have one shield orb on an aethership.
Ramhead Module
- Creates a ramhead on an aethership.
- Go to an empty room in an aethermanse and ACTIVATE <module>.
- You can have one ramhead on an aethership.