AETHERSHIP MODULES - Lusternia Online Help

20.2.2 AETHERSHIP MODULES

See also AETHERSHIP, AETHERSHIP CREWS, AETHERSHIP ARTIFACTS, 
         AETHERSPACE, AETHERSPACE ENCOUNTERS, AETHERSPACE ENVIRONMENTS

All aetherships are constructed using ship modules, starting with an 
algontherine egg which releases the extraplanar entity which transforms a manse 
into a ship. After that, other modules may be added, though each module 
requires its own separate room.

Algontherine Egg 
 - Infuses an aethermanse with an algontherine entity, turning it into 
   an aethership.
 - Go to an empty room in an aethermanse and ACTIVATE EGG.
 - You can only have one algontherine on an aethership.

Empathic Grid Module 
 - Creates an empathic grid throughout the aethership, capable of healing and 
   communicating through aetherspace.
 - Go to an empty room in an aethermanse and ACTIVATE <module>.
 - You can only have one empathic grid on an aethership.

Battle Turret Module 
 - Creates a battle turret on an the aethership.
 - Go to an empty room in an aethermanse and ACTIVATE <module>.
 - You can have up to three battle turrets on an aethership.

Energy Collector Module 
 - Creates an energy collector on an the aethership.
 - Go to an empty room in an aethermanse and ACTIVATE <module>.
 - You can have any number of energy collectors on an aethership.

Shield Orb Module 
 - Creates a shield generator on an aethership.
 - Go to an empty room in an aethermanse and ACTIVATE <module>.
 - You can have one shield orb on an aethership.

Ramhead Module 
 - Creates a ramhead on an aethership.
 - Go to an empty room in an aethermanse and ACTIVATE <module>.
 - You can have one ramhead on an aethership.

Aetherhold Module
 - Holds glaetherial dust.
 - See HELP AETHERCOMMERCE for more details.