ARENAS - THROUGHOUT THE LANDS - Lusternia Online Help
17.1 ARENAS - THROUGHOUT THE LANDS
I. ARENAS II. ARENA COMMANDS III. QUEUES IV. PURCHASING ARENAS I. ARENAS --------- The Klangratch Tournies, named after the Vernal God Klangratch, the Axe of War, is a place where the mortals of Lusternia may fight without the normal losses associated with combat. While battling in the Arena, no experience will be lost from death, and salves or elixirs will not be used up. Further, plants that you eat will not disappear, but stay in your inventory, although taking plants out of your pocketbelt will decrease the number of plants in it. In more recent times each city has managed to purchase its own arena. Avechna's Peak : The Klangratch Tournies City of Magnagora : The Midnight Coliseum City of New Celest : The Pearl of the Amberle Glomdoring Commune : The Shadowvale Arena Serenwilde Commune : The Glade of Champions City of Hallifax : The Skylark Commemorative Demiplane City of Gaudiguch : Pyrodome of the Kaleidoscopic Trials Private, individual use of the arena is often called sparring. To use the arena for spars, journey to one of the arena's staging grounds. Once there, you may CHALLENGE <player>. The player you challenge must also be in that room. In order to use the Arena, each of you will have to have gold in your inventory. This is the fee that the city charges for the privilege of using its arena. (See also HELP SPARWHO) The arena is also used for a number of group events, such as Freezetag, Slippers, and Free-for-all. During any of these events, ES, or EVENTSTATUS will give you some information about the event. Additionally, if you go to the spectator stands in the Arena, you may DIAGNOSE (or just DIAG) any player currently participating in order to see what afflictions he or she has. (See HELP FREEZETAG, HELP SLIPPERS, HELP FREEFORALL, and HELP WARGAMES) Players level 9 and under are never able to participate in any arena group events. Starting at level 10 (or higher, if set for the individual event) players may participate in any arena group event. Arena death does not cost experience, though it may affect combat ranking. Attacks that cause hunger do not work in the arena. You will leave the arena with the same levels of endurance and willpower as you entered it. The arena is a device to spar outside of normal reality thus anything that happens within the arena should not be carried to the rest of Lusternia. II. ARENA COMMANDS ------------------ CHALLENGE <player> : Challenge a player to a duel ES/EVENTSTATUS <arena> : Get some information on whatever event (if any) is currently taking place in the Arena, including a list of participants. ES/EVENTSTATUS QUEUE : See the current status of the queues to start automated arena events. (See also: HELP COMBAT_RANKINGS) III. QUEUES ----------- In the absence of someone able to control an arena, Lusternians may join queues for their favorite games in arenas that are set up to handle them. When enough players have joined a queue, the game will automatically begin in five minutes time, giving interested players enough time to join. JOIN QUEUE FOR <game> [IN <arena>] to join a queue. LEAVE QUEUE FOR <game> [IN <arena>] to leave a queue. QUEUES or ES QUEUES to see the current queues which you can join. Note that if an arena is not specified, it will default to the Klangratch Tournies. IV. PURCHASING ARENAS ---------------------- Cities and Communes, and only those, may purchase, own, and operate arenas. Contact your city patron for more details.