8.14 CHANGING GUILDS
(See also HELP QUIT)
Quitting or being Kicked out of a Guild
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Please read everything below before quitting your guild! It is -very- important
that you understand the possible consequences. Note that QUITTING AND BEING
KICKED OUT OF A GUILD ARE TREATED EXACTLY THE SAME.
1. If you are no longer in a guild but still a member of the city or
commune associated with a guild, you will maintain access to all your
feats that are associated with the nexus of power of the guild. IF
YOU ARE NO LONGER A MEMBER OF THE CITY OR COMMUNE, YOU WILL BE UNABLE
TO PERFORM THOSE FEATS TIED TO THE GUILD'S NEXUS. Although it is
quite possible to be fully functional without a guild, you will be at
a great disadvantage and lose access to many feats if you also quit
the city. (And remember, the guildmaster sits on the ruling council
so make sure leaving the guild is somewhat amicable.)
2. QUIT <guildname> will let you quit the guild. You will be asked to
confirm that this is what you intend to do.
SPECIAL NOTE: Novice freshman (those who have _never_ graduated from
novicehood from any guild) will automatically lose their guild skills
and get a refund of the approximate number of lessons put into those
skills. (See HELP NOVICES.)
Joining a new Guild
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1. If you join a new guild, you will be have to FORGET those skills that
are incompatible with the new guild. During the process of
inguilding, you'll be prompted which skills you will need to FORGET.
2. You will start as a novice of the guild, regardless of whether you
are coming from a guild of the same archetype.
3. You will lose lessons when forgetting skills, so it is important you
make your decision on a new guild carefully. As a rule of thumb, it
is generally less costly to join a guild of the same archetype you
are coming from rather than a completely new profession.
See also: HELP QUIT, FORGETTING SKILLS and LESSON POOLS.