CHANGING GUILDS - Lusternia Online Help
8.14 CHANGING GUILDS
(See also HELP QUIT) Quitting or being Kicked out of a Guild --------------------------------------- Please read everything below before quitting your guild! It is -very- important that you understand the possible consequences. Note that QUITTING AND BEING KICKED OUT OF A GUILD ARE TREATED EXACTLY THE SAME. 1. If you are no longer in a guild but still a member of the city or commune associated with a guild, you will maintain access to all your feats that are associated with the nexus of power of the guild. IF YOU ARE NO LONGER A MEMBER OF THE CITY OR COMMUNE, YOU WILL BE UNABLE TO PERFORM THOSE FEATS TIED TO THE GUILD'S NEXUS. Although it is quite possible to be fully functional without a guild, you will be at a great disadvantage and lose access to many feats if you also quit the city. (And remember, the guildmaster sits on the ruling council so make sure leaving the guild is somewhat amicable.) 2. QUIT <guildname> will let you quit the guild. You will be asked to confirm that this is what you intend to do. SPECIAL NOTE: Novice freshman (those who have _never_ graduated from novicehood from any guild) will automatically lose their guild skills and get a refund of the approximate number of lessons put into those skills. (See HELP NOVICES.) Joining a new Guild ------------------- 1. If you join a new guild, you will be have to FORGET those skills that are incompatible with the new guild. During the process of inguilding, you'll be prompted which skills you will need to FORGET. 2. You will start as a novice of the guild, regardless of whether you are coming from a guild of the same archetype. 3. You will lose lessons when forgetting skills, so it is important you make your decision on a new guild carefully. As a rule of thumb, it is generally less costly to join a guild of the same archetype you are coming from rather than a completely new profession. See also: HELP QUIT, FORGETTING SKILLS and LESSON POOLS.