CONSTRUCTS AND COLOSSI - Lusternia Online Help

10.12 CONSTRUCTS AND COLOSSI

I. SUMMARY
   II. CREATING AND MAINTAINING CONSTRUCTS
  III. CONTROLLING AETHER RINGS
   IV. UPGRADING COLOSSI FOR BATTLE
    V. OPERATING CONSTRUCTS AND COLOSSI
   VI. GROUND BATTLES
  VII. ORBITAL BOMBARDMENT
 VIII. AETHERIC BEACONS
   IX. AURONIDION PARTICLES


SUMMARY
-------
Constructs are buildings raised on Nexus Worlds and controlled 
aetherbubbles that provide benefits to their city or commune. 
Every so often an aether flare will disrupt the energies between a 
nexus and aether rings on a specific aetherbubble, triggering the
need to assert control over them. Control of the rings will allow
construction of one construct on that bubble. However, the construct
will dismantle should another flare occur.

CREATING AND MAINTAINING CONSTRUCTS
-----------------------------------
The Power Ministry is responsible for the creation of Constructs, which
then take time to build. 

The benefits of each Construct is variable, and different nations have
access to the blueprints for different Constructs that suit the ethos
and mission of that nation. New Constructs may be researched by edict of
the ruling Council of a nation, in consultation with their Divine Patron,
though this process is both time-consuming and expensive.

  Syntax: CITY CONSTRUCTS [<construct>]
          CITY RAISE <construct> (Power Minister only)
          CITY DISMANTLE <construct> (Power Minister only)


CONTROLLING AETHER RINGS
------------------------
In order to control one of the great rings of the Aether Kings, energy must be expended to harmonize with the rings. This is accomplished by means of turret bombarding aboard an aethership or by the presence of a colossus within the rings. The more people focusing positively on a given colossus, the more energy it will generate. In addition, the more focusing negatively on a colossus, the less it can generate (and just five people will neutralize the effect entirely).


UPGRADING COLOSSI FOR BATTLE
----------------------------
Colossi may be upgraded in preparation for battle, in addition to having
a number of defenses already available for employ. In times of need, a
Colossus can be piloted by a Guild Protector for maximum devastation.

Each Tradeskill has a unique upgrade they can craft which will benefit
a colossus. These are:

   ARTISAN: They can craft both Colossi and Aetheric Beacons (see below)
   BOOKBINDING: Magic Scrolls (which can slow enemy colossi or constructs)
   COOKING: Slurry (heals a construct once per Lusternian month)
   FORGING: Girdle (increases the strength of Construct attacks)
   HERBS: Sparkleberry Jelly (used to heal colossis in battle)
   JEWELRY: Gears (increases the speed of constructs)
   POISONS: Crotamine Jelly (enables a powerful poison attack)
   TAILORING: Cloak (protects against the poison attack)

   ENCHANTMENT: Hearts (required to power colossi)
   ALCHEMY: Hearts (required to power colossi)

   Syntax: INSERT <upgrade> INTO <colossus>


OPERATING CONSTRUCTS AND COLOSSI
--------------------------------

 Syntax: ENTER <colossus>
         OPERATE <colossus> ENGAGE
         OPERATE <colossus> DISENGAGE
         OPERATE <colossus> STATUS
         OPERATE <colossus> LOOK/L
         OPERATE <colossus> QUICKLOOK/QL
         OPERATE <colossus> MOVE <direction>
         OPERATE <colossus> ATTACK <target>
         OPERATE <colossus> BREATHE <target>
         OPERATE <colossus> GEARS 
         OPERATE <colossus> GIRDLE
         OPERATE <colossus> SPARKLEBERRY
         OPERATE <colossus> SCROLL <target>
         OPERATE <colossus> SHIELD
         OPERATE <colossus> VOIDSPACE <target>
         OPERATE <colossus> ENTANGLE <target>

During the time of battle, members of a city or commune can ACTIVATE their 
colossus in order to enter its operating chamber. However, 
only guild protector members may actually operate the construct or colossus.
Only one colossus can be activated per aetherbubble, per organization. The
colossus may have upgrades from members of other trade skills, and
must have the heart from an enchanter or alchemist. Once
engaged, the controller may do the following:

 ENGAGE - Locks you into the colossus you're standing in.
 DISENGAGE - Unlocks you from the colossus you're standing in.
 STATUS - Reports various information about your colossus.
 LOOK - Reports what colossi are in the room.
 ATTACK <target> - Basic attack
 BREATHE <target> - Powerful poison attack
 GEARS - Speeds you up
 GIRDLE - Makes your attacks stronger
 SPARKLEBERRY - Heals health
 SCROLL <target> - Makes your opponent recover balance slower.
 SHIELD - Creates an auron field shield to protect against damage.
 VOIDSPACE <target> - Destroys auron field shields.
 ENTANGLE <target> - Locks up movement gears for sixty seconds.

Operators will also notice a new addition to your prompt while you are 
inside of a construct/colossus. The first number is the health. The next 
space could contain any of three letters:
 u - Your balance recovery is increased
 d - Your balance recovery is decreased
 g - Your girdle is activated

If you have balance, it will be shown between the asterisks.

Note: The construct cloak, which tailors can make, is a passive ability. See a
tailor for more information!


GROUND BATTLES
--------------
Those with enough skill in Discipline can focus on a Colossus,
either in a positive or negative manner. This has several effects:
   - It will increase or reduce the damage the Colossus will take.
   - If negative, it will slow the movement gears of the Colossus.
   - A small amount of experience is gained for focusing.
   - Focusing positively/negatively will add/subtract to the energy
     the colossus contributes to harmonizing with the rings.

ORBITAL BOMBARDMENT
-------------------
Aethership Combateers can bombard to send energy to the rings on an
aetherbubble's surface following an aether flare. Charging up the deadly bombardment takes a significant amount of time, but the effect is certainly spectacular. In addition, anyone caught standing with the target runs the 
risk of being caught in the deadly blast.


AETHERIC BEACONS
----------------
In addition to Colossi, Artisans can construct miniatures of Aetheric
Beacons, which when activated will create a link to a Nexus World. Citizens
of the nation to which the beacon is attuned will be able to TELEPORT
BEACON (provided they can teleport) from any Nexus World and translocate
to the site of the beacon, making them a key part of any successful ground
strategy.

Aetheric Beacons can be attacked and destroyed by Colossi.


AURONIDION PARTICLES
--------------------
Constructs and Colossi create powerful auron fields in their vicinity. The
residue from these powerful fields is highly prized by gnomish engineers,
and are greatly sought after by Lusternians.

See HELP AURONIDION for more information.