4.2.2 DAMAGE MODIFIER POINTS
Damage modifier points (DMPs) (for resistances and damage buffs) are
based on a system of weighted points. The points are weighted in tiers,
as follows:
DMPs Tier Weight Ratio
------ ---- ------------
1-20 1 1:1
21-40 2 2:1
41-70 3 3:1
71-110 4 4:1
111-160 5 5:1
161-220 6 6:1
221-290 7 7:1
291-370 8 8:1
371-460 9 9:1
461+ 10 10:1
Therefore, any points from 1-20 are equivalent to a 1% modifier to
that damage. Any points from 21-40 are worth a .5% modifier. Any
points from 41-70 are worth a 0.33% modifier, and so on. These
modifiers will always round down to the nearest tenth of a percent (ie,
12.52% will round down to 12.5%).
There are few exceptions to this weighting scheme, notably those rare
defenses which are limited in duration and have a hefty and constant
drain associated with them.
An example of damage resistance:
% Damage Modified / DMP Value Required
1% 1
2% 2
3% 3
...
10% 10
11% 11
12% 12
13% 13
...
20% 20
21% 22
22% 24
23% 26
...
30% 40
31% 43
32% 46