EDITING ROOMS AND OBJECTS USING OLC - Lusternia Online Help

22.1.9 EDITING ROOMS AND OBJECTS USING OLC

OEDIT, REDIT - Change the properties of an item, mobile, or room

   These are the methods by which the properties of something are
changed. The basic idea is that if you see a property, usually
by viewing it with either OSTAT or RSTAT, then you can set that
however you like (if you have permission to). There are however
some properties that will not be shown until they are set.
   The syntax of the commands is:
     OEDIT <item or mob> SET <property> <value>
     OEDIT <item or mob> EDIT <property>
     REDIT [room] SET <property> <value>
     REDIT [room] EDIT <property>
     REDIT <direction> ADD EXIT TO <room>
     REDIT <direction> REMOVE EXIT
     REDIT <direction> ADD/REMOVE DOOR
The first two are used to edit items and mobiles. <property> is the
name of the property to set and <value> is what to set it to. You
can also use EDIT which will bring up the Lusternia Composer (useful
for long descriptions). REDIT doesn't need the name of the room to
edit, but will take it if you provide one (defaulting to the room
you are currently standing in).

   For a list of properties try these help files:
     MOBILEPROPERTIES, ITEMPROPERTIES, ROOMPROPERTIES