EQUILIBRIUM AND BALANCE - Lusternia Online Help

4.7 EQUILIBRIUM AND BALANCE

Many players who come from different backgrounds are not familiar with the way
that magic and fighting works in Lusternia. Here, the majority of abilities
(which, remember, encompasses magic, swordplay, and loads of other things),
use either balance or equilibrium.

These represent physical balance and mental equilibrium.


BALANCE
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By physical balance, we are expressing the idea that after doing certain
physical things, like swinging a sword, you must recover before doing something
like that again.

For example, if you throw a punch at someone, you must recover your balance
before throwing another punch, or before kicking, or swinging a sword.

Some abilities use even other forms of balance as well, such as balance for
each specific limb, or balance related to sipping vials, apply salves, or even
using your voice!


EQUILIBRIUM
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The same goes for equilibrium.

If I cast a fireball at you, or if I use a psionic ability on you, my mind will
momentarily reel from the strain, and I must wait until I recover to do this
again.

Furthermore, in most cases, not having balance prevents you from using an
ability that requires equilibrium, and vice versa. There are many exceptions to
this rule which you must discover for yourself.

The game will let you know when you recover balance or equilibrium, so you do
not have to guess.

The time it takes to recover is generally from 2 to 5 seconds, depending on the
ability. Some very powerful abilities may take longer, however.

In order to know when you have balance and equilibrium, many players find the
command CONFIG PROMPT STATS very helpful. HELP PROMPT will tell you more about this.