NEXUS GUARDIANS - Lusternia Online Help
8.6.2 NEXUS GUARDIANS
Guardians are a special type of non-sentient guard that must be completely controlled by a Guild Protector or Guild Security. They can only be summoned on non-prime planes (ethereal, elemental, cosmic). They cost 200 power per person and will last 100 days. NEXUS COMMANDS ============== NEXUS GUARDIAN LIST - Lists everyone who has called a guardian, the guardians locations (if not dismissed), and how many days left before they will decay. NEXUS GUARDIAN CREATE - Creates a guardian - Costs 200 discretionary power. - Lasts 100 days unless killed. - Can be summoned or dismissed from any non-prime plane. NEXUS GUARDIAN BECOME - Player goes out of phase. - Player can control the guardian with GUARD commands. GUARD COMMANDS ============== GUARD MOVE <dir> - Move the guardian in basic directions. - May not be moved out off the plane they were summoned. GUARD RETURN - Returns the guardian to the nexus they were summoned from. GUARD LOOK - Look through the guardian's eyes. GUARD LOOK WHO - Look at everyone in the room through the guardian's eyes. GUARD TRACK <target> - Move the guardian to anyone within its range. GUARD ATTACK <target> - Basic guardian attack. GUARD WEB <target> - Guardian can cast an entanglement spell. - Costs 1 power. GUARD NULLIFY <target> - Guardian can nullify shields. GUARD SHIELD - Guardian can cast a shield around itself (not others). GUARD SAY <text> - Guardian can speak. GUARD EMOTE <emote> - Guardian can emote. GUARD CHAT <text> - Guardian can chat on the city/commune channel. GUARD STATUS - See the guardian's basic status and location. GUARD DISMISS - Dismisses the guardian. You can still BECOME the guardian again without having to create another so long as the one-month timer has not expired. NOTE: You will see who enters and exits the guardians location, as well as all normal conversations. NOTE: If the guardian dies, the controller of the guardian will die as well. It is imperative to keep track of your guardian's health and try to recall it before it dies (or you will die too). Once a guardian dies, you will have to create a new one (and thus spend another 200 discretionary power) before you can summon another. Remember, it is ALWAYS important to dismiss your guardian if it is not in use. NOTE: Guardians on their own may not be very practical or effective defenders. In other words, guardians are not meant to replace actual player fighters when it comes to defending against raids, etc. However, in conjunction with player fighters, they can certainly be an effective and deadly support.