QUESTS - Lusternia Online Help

14.1 QUESTS

Syntax: 
  QUESTS ALL [<type>]
  QUESTS COMPLETED
  QUESTS <quest>
  QUESTS <quest> RANKINGS
  QUESTS UNTRACK <quest>

Many quests are listed under the QUESTS command. By default, you don't track any quests. To add quests to your list, you must first begin the quest. Instructions on how to begin a quest is indicated in its description.

If you wish to remove a quest from your active quest list, QUEST UNTRACK <quest> to remove it. If you complete a quest, even if it is not on the track list, you will still gain any rewards or honours. 

In Lusternia we have many types of quests in two basic categories. Permanent
quests and event quests. Permanent quests are essentially part of the world,
always present, and usually involving denizens (denizens/mobiles).

Permanent quests may be simple (locating and delivering an item) or quite
complex (with many steps, puzzles, etc, that might take days or weeks to
complete). Permanent quests are quite numerous and may be found all over
Lusternia. Simply GREET the denizens you meet and you will hear clues that 
lead to permanent quests.

Many denizens have multiple things to say, so multiple greetings may be useful.
Other clues might be found in journals or books or other writings that you can
READ. Read everything carefully - the appearance of each room you enter, the
descriptions of the denizens you meet, the written texts in books or journals
you may happen across in your adventures.

If part of a quest involves giving an item to an denizen, you have but to give
the item to it, and the denizen will then respond in a manner it deems
appropriate. Occasionally, of course, this may not be quite the manner you
hoped for, but this might simply be the result of the denizen being a bit
grouchy today.

The second type of quest is an event quest. Event quests are organized by an
immortal of Lusternia, and could be anything from a quiz with prizes to a
Tournament of one-on-one combat to the rising of a crime ring in the realms.
Duration of event quests might be in minutes, hours, or even months as the
various stages of the event unfold.

For world-game events (such as Death or Hamsterhunts), see HELP WORLDGAMES.