7.3 SIGILS
Sigils are small, magical symbols that may be attached to items, or dropped on
the ground. They have a variety of effects. For instance, a fist sigil makes an
item safe from certain attacks that try to rob you of items. Sigils can be
obtained from enchanters.
For those sigils which must be attached to something, the syntax is simply
ATTACH <sigil> to <whatever>.
Shape Effect
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Fist When ATTACHED to an item, it cannot be knocked out of your
inventory easily.
Monolith When on the ground in the location you are in, this will
prevent most forms of instant teleportation in the room.
Flame When ATTACHED to an item, the item will not be able to be
wielded, picked up, given away, or put anywhere. In other words,
you will be able to drop the item, and that will be it. You
won't be able to get it afterwards. If you don't drop the item,
then it will be safe in your inventory insofar as no one will
be able to order you to give it away in any manner, but you
won't be able to give it to someone voluntarily either.
Key The key sigil is a peculiar, and eminently useful sigil. Drop
it in a room, and when anyone leaves that room, it will
automatically shut and lock the doorway (if there is one) that
you passed through.
Eye When on the ground, an eye sigil will prevent souls from
entering the room. It also dampens some capabilities of dreamweavers.
Palm When on the ground, a palm sigil will counter the effects of
the Acquisitio ritual.
Teardrop When attached to a vial or bottle, this will allow the container
to maintain a direct link to your liquid rift. See AB PLANAR
LIQUIDRIFT for further information.