9.0.5 SKILL FEATS
Certain skills and spells require power, a special form of energy. These
skills and spells are known as feats. Players draw this power from their
personal energy reserves, which are in turn filled from the nexus of power
in that player's city or nature commune. Generally, the maximum amount of
personal power available at any time are 10 power points. Performing feats
drains the power level, such amount drained dependent on the feat. Power
quickly replenishes from the personal energy reserves.
Feats are the most spectacular and impressive spells and skills available
to players; however, especially in combat, it takes experience to know how
to regulate using feats. Is it better to wait for your opponent to use a
feat that drains his or her power before doing your own feat? When do you
use your most powerful feats that cost 10 power? When is it better to do
smaller, less power-expensive feats rather than the big ones? Power and
feats add a dynamic dimension to strategy and tactics.
See also POWER, ENERGY RESERVES.