4.14.2 THE DRACNARI RACE
Descended from the Elder God Dracnoris (also known as the Dragon God), the dracnari are a race of lizard-like humanoids with the ability to breathe fire. They have an affinity to volcanic regions, especially the fire hills of the southwest, where they were the primary founders of the city of Gaudiguch (which became lost in time during the Taint Wars and was eventually freed through the efforts of the dracnari Kialkarkea Diodorus). Their skin is scaled and features range from the truly draconic to remarkably human-like. Like the merians, dracnari do not recognize half-breeds: either you are a dracnari or are not, denoted by the ability to breathe fire.
STATISTICS:
Strength : 14 Dexterity : 10 Constitution: 15
Intelligence: 14 Charisma : 12 Size : 14
ADVANTAGES:
o Have a racial language, dracnari.
o Are resistant to fire, level 3.
o Are resistant to poison, level 1
o Are resistant to psychic damage, level 3.
o Can light pipes with their fire breath, from level 1.
o Can breathe fire, from level 50.
o Replenish strength and cure afflictions while basking in the sun on
sand (desert or beach).
o Regenerate health and mana while in volcanic or burning environments,
Level 2.
o Have a level 1 alcohol tolerance: will take reduced damage the more
inebriated they are.
o Special for Dracnari in Gaudiguch: Upon gaining the Pyromancy or
Transmology specialization a Dracnari becomes an Illuminated Dracnari
with statistics changing by -2 strength, -1 size, +2 intelligence,
and +1 charisma. A warrior, upon gaining the Paradigmatics
specialization, becomes Guardian Dracnari with statistics changing
by +2 strength, +2 dexterity, -2 intelligence and -2 charisma.
o Special for Dracnari in Gaudiguch: Upon gaining the Minstrelry
specialization in Music a Dracnari becomes a Rapscallion Dracnari with
statistics changing by -2 strength, +1 dexterity, +3 charisma, -2 size.
DISADVANTAGES:
o Are susceptible to cold, level 3.
o Heal more slowly from elixirs, level 2.