4.14.3 THE DWARF RACE
Descended from the Elder God Clangorum, the dwarven race originally called
themselves the clangoru, but humans, when they first arrived in Lusternia, for
some reason insisted on referring to the clangoru as dwarves, a term which
eventually became accepted in the common vernacular. Although they look like
humans, they are substantively shorter and stockier, and their hair grows at a
rate five times faster than that of humans. Thus, most male dwarves prefer to
grow beards rather than shaving five times a day. Contrary to rumour, it is
rare for a female dwarf to grow a full beard; however, growing long, silky
sideburns which can be braided is a fairly common practice. They are a robust
mountain race with a rich history, though the dwarven kingdom itself was split
during the Taint Wars.
STATISTICS:
Strength : 15 Dexterity : 11 Constitution: 15
Intelligence: 12 Charisma : 10 Size : 8
ADVANTAGES:
o Have a racial language, Dwarven.
o Have a level 1 resistance to cutting damage.
o Have a level 1 resistance to blunt damage.
o Have a level 2 resistance to magical damage.
o Have a level 2 resistance to poison damage.
o Have a level 1 resistance to fire.
o Have a level 1 resistance to cold.
o Have a level 3 alcohol tolerance: will take reduced damage the more
inebriated they are.
o Brewmeister: Any dwarven bard who specializes in Brewmeister will
receive -5 strength/+5 charisma.
o Native Weapon: Dwarf warriors who choose the Axelord specialization
can use two-handed axes more effectively than other races.
DISADVANTAGES:
o Recover equilibrium slower, level 1.