THE LUSTERNIA SYSTEM OF GUILDS - Lusternia Online Help
8.3 THE LUSTERNIA SYSTEM OF GUILDS
The Guilds of Lusternia are powerful organizations with varying motives. You may only join one Guild and many demand a lifetime of allegiance. While it may be possible to break this oath, the cost is often high. The benefits of joining a guild are mainly: a) 3 additional skills, called "guild skills". These skills are based on the guild's archetype and may include a choice among specializations. b) Being included in a community of like-minded individuals. c) As each guild is an integral part of the city, your membership can also be considered a political faction, as the guildmembers vote for a Guildmaster who represents the interests of the guild in the city or commune governmental process. Guild Structure --------------- A Guild has a formalized structure to it. There are twenty guild levels, differing in name from guild to guild. Furthermore, there can be but one level twenty player in a Guild. Each guild has three elected leaders: (1) the Guildmaster who represents the guild in the governmental process; (2) the Guild Administrator who runs the training of guild novices; and (3) the Guild Champion who is charged to protecting individual guildmembers. Each position is a mark of respect and leadership, and it is important that they can work cooperatively in order for the guild to function in a healthy manner. HELP GUILDS will list the various guilds of Lusternia as well as showing you who the Guildmaster (if any) is. HELP <guildname> will show you information on that guild. Joining a Guild --------------- In your journey through the Portal of Fate, you may have already remembered which guild you belong to. However, if you do not have a guild, it is important that you find which guild you wish to belong to as soon as possible. Then, contact the Guild Administrator, a guild secretary, or guild undersecretary of that guild and seek information on how to join. Once in a guild, you may see your rank in the guild (recall that there are twenty guild ranks, plus Novice) under your SCORE. HELP GUILDRANK will show you a list of guild ranks below and including yours. GUILD PRIVILEGES will show you a list of guild-related commands that your guild-rank gives you access to. If, for some reason, you become dissatisfied with your Guild, you may QUIT GUILD. If, in SCORE, it says that you are still a guild novice, however, then you will _lose_ your guild skills, though you will gain back the lessons (approximately) of what you put into them. Although your skills may be fully functional if you quit a guild after novicehood, it is important to note that this is conditional only so far as you are still a member of the guild's city or commune. If you quit the city or commune your guild is connected to, you cannot access any skill that relies on its nexus powers. If you have quit your guild and wish to join a new guild, then you need to forget those skills that are incompatible with your new guild. FORGETTING SKILLS WILL CAUSE YOU TO LOSE LESSONS. As a rule of thumb, you will lose minimal lessons if joining a guild of the same archetype, but rather a steep lesson loss for guilds of a different archetype. For more information, see FORGETTING SKILLS and LESSON POOLS.