4.14.14 THE ORCLACH RACE
Descended from the Elder God Orlachmar, the orclach are one of the
largest and strongest of the races. Their thick, mottled skin (generally
a slate grey colour, though some tend to exhibit green tinges) provide
excellent protection from physical abuse and their innate healing powers
are legendary. They are a warrior race who maintained a strict military
caste known as the ur'Guard. During the time of the Holy Celestine
Empire, the ur'Guard were the main peacekeeping forces of the Empire,
though after the Taint, they relocated to Magnagora to follow their death
cult origins (though the modern day ur'Guard is open to any race). Many
orclach who were caught in the Taint were twisted and broken into the
sub-race of orcs, who are pale imitations to the true orclach. Because of
this, there is a rift between those orclach who feel betrayed by the
Taint and those who embrace it.
STATISTICS:
Strength : 15 Dexterity : 14 Constitution: 15
Intelligence: 9 Charisma : 8 Size : 15
ADVANTAGES:
o Have a racial language, orclach.
o Have a level 2 resistance to cold.
o Have a level 1 resistance to electricity.
o Have a level 2 resistance to magic damage.
o Have a level 2 resistance to cutting damage.
o Have a level 1 resistance to blunt damage.
o Have level 2 health regeneration.
o Native Weapon: Orclach warriors who choose the Pureblade
specialization can use two-handed swords more effectively than other
races.
DISADVANTAGES:
o Have level 3 susceptibility to fire.
o Have level 1 slower equilibrium.