THE TRILL RACE - Lusternia Online Help

4.14.17 THE TRILL RACE

Descended from the Elder Goddess Trillillial, the trill are a race of 
bird-like humanoids. They are very graceful and quite tall (though their 
hollow bones make them rather delicate). They have beautiful feathered 
wings, giving them the ability to fly, and the feathers of which range 
from a soft silver to more robust browns. No trill grows hair on their 
head, rather they have a cap of downy feathers. Trills prefer high 
mountain ranges where their forebears built great nests. The lucidian and 
the trills are the primary builders of Hallifax (which became lost in 
time during the Taint Wars and was eventually freed through the efforts 
of the lucidian Saaga Shevat), which is a city in the clouds, an architectural
wonder of crystal spires and aeromantic engineering. 

STATISTICS:
Strength    : 12     Dexterity   : 14     Constitution: 11
Intelligence: 14     Charisma    : 15     Size        : 10

ADVANTAGES:
  o  Can fly. (FLY and LAND) 
  o  Regenerate health and mana while flying or in a cloudy environment,
     level 2. 
  o  Resistance to cold, level 3.
  o  Resistance to electric damage, level 2.
  o  Resistance to psychic damage, level 2.
  o  Advanced seduction influencing, level 2.
  o  Special for Trill in Hallifax: Upon gaining the Aeromancy or Harmonics
     specialization a Trill becomes a Cloud Trill with statistics changing by
     -2 strength, -1 dexterity, +2 intelligence, and +1 charisma. If a warrior,
     upon gaining the Aeonics specialization, becomes a Storm Trill with 
     statistics changing by +3 strength, +2 constitution, -2 intelligence and
     -3 charisma.
  o  Special for Trill in Hallifax: Upon gaining the Loralaria specialization
     in Music a Trill becomes a Warbling Trill with statistics changing by
     -3 strength, +1 intelligence, +3 charisma, -1 size.

DISADVANTAGES:
  o  Susceptible to fire damage, level 1.