An Introduction to MUDs - Midkemia Online Online Help

1.11 An Introduction to MUDs

This brief introduction is intended for those who are unfamiliar with MUDs, which are also called:
 - MUD    - Multi-User Dungeon, or Multi-User Dimension.
 - MUG    - Multi-User Game.
 - MOO    - MUD, Object Oriented.
 - MU*    - Any of these other things.
 - MMOG   - Massively Multiplayer Online Game.
 - MUCK   - Multi-User Chat Kingdom.
 - MUSE   - Multi-User Shared Experience.
 - MUVE   - Multi-User Virtual Environment.
 - MUSH   - Multi-User Shared Hallucination.
 - ORPG   - Online Role Playing Game.
 - MURPE  - Multi-User Role Playing Environment.
 - MMORPG - Massively Multiplayer Online Role Playing Game.

(there are a few others, such as MAZE, MARE, MUX, and probably some we've missed, but that should be enough to get you going).

If you have played one of these before, it's unlikely you'll need to read below.


Starting: Your Adventurer
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What is your adventurer? 

For the purposes of the Midkemian realm, it is you. Your adventurer can walk, fly, look at things, learn things, talk to people, make friends or enemies, join or leave organisations such as cities and just about anything else you can imagine doing.

What do we know about your adventurer? 

To learn about your own adventurer, try out the commands STAT and SCORE. To learn about other adventures, try to HONORS them by using HONORS <stat>

How do we describe him, or her?

You can describe your own adventurer by using DESCRIBE SELF.


Interaction
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Midkemia is not a solo adventure! It's a multiplayer game with hundreds of other players for you to interact with.


Setting
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Midkemia Online is set immediately after the Raymond E. Feist novel of "A Darkness at Sethanon".


Growth: MUDS are About Increasing and Learning
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Your adventurer will grow and gain new abilities as your knowledge and experience in the land increases. Study in various skills to increase what you can do and how well you can do it.


Location
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You are standing in what is called a "room" or "location". You will always be in a room/location in Midkemia, one of thousands.

A location could be field, a section of desert, a part of a city street, or just a room in a house. Locations are usually connected to each other by directions (e.g. north, northeast, up, down, in and out). Sometimes, special sorts of things connect remote locations, such as portals.

To "see" your current location, use LOOK, or just L. This will show you several things:
 - a name (a phrase like "Entering Port Natal"),
 - a detailed description of the room
 - what is there: a thing (sword, box, etc.), an animal, 
   people, etc.


Too Much Detail!
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Sometimes you may not want to read the full description of your location, but still want to see everything else in it. Just do QL (quick look).


Moving
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You can move around easily enough by simply giving the direction you want to go. For instance, NORTHEAST or NE to go northeast. As you rise in power, you may be able to move around in other ways, including flying, burrowing, riding mounts, or creating portals to faraway places, travelling in an instant.


Confusion
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MUDs can be confusing at first. There's a lot going on!

People (both adventurers and denizens) are walking around, coughing, burping, whatever. You may hear yelling or shouting and tons of just plain talking. You will hear noises. Information is whirring past, and it's not clear what is important, and what can be safely ignored.

That's ok. We can help. Many others in Midkemia can help you if you'll just ask.

Try doing this:

   NEWBIE I'm not sure what to do now. Could someone 
          advise me privately?

Many are willing to take time out to advise the newest members of Midkemia. You are our lifeblood, and our biggest advertiser is word of mouth. We want you to succeed.


Who's Out There?
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Do WHO (to see what adventurers are in the realms). 

Pick someone:
   TELL <RandomPerson> I'm new here. Could you help me 
        figure a few things out?


HELP
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Or you can go straight to HELP. We have an extensive help system. HELP alone will give you plenty of ideas. HELP 1 is all about getting going, and HELP 2 has basic commands.


Fun
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This can be a heck of a lot of fun. Try out interesting things. GREET everybody you meet. Listen and learn. You may want to become a great fighter, or a mighty magician, or an experienced diplomat. Perhaps political leadership is more to your liking.

Like real life, the options are close to endless. It's up to you to decide and to have fun.

We wish you all the best.