Defensive Artifacts - Midkemia Online Online Help

19.9.4 Defensive Artifacts

(See also HELP ARTIFACTS)

Note About Investing
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Artifacts that must be invested (and the invested item wielded or worn) in 
order to work properly are marked with an (INVESTED) tag to the far right of 
the artifact name.


Note About Stacking
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Artifact effects (for similar artifacts) don't combine or stack. If you have,  say, an Icy Jewel of Striking and a Fire Jewel of Striking, then only one will  boost the damage and rate at which you land critical hits. In  these cases, the higher valued artifact is always the one that works. The other artifact has no  effect. In general, the best item rules, but there may be exceptions. So don't  count on having two artifacts and somehow stacking or combining their effects.


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DEFENSIVE ARTIFACTS
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Arms of Mytharian Clout: 500 credits             (INVESTED)
   - This artifact increases the amount healed by the Overdrive
     ability by 10%.

Arms of Rytharian Vigor: 1000 credits            (INVESTED)
   - This artifact increases the amount healed by the Overdrive
     ability by 20%.

Arms of Ishapian Life: 2000 credits              (INVESTED)
   - This artifact increases the amount healed by the Overdrive
     ability by 30%.

Cipher of Vernal Haste: 850 credits              (INVESTED)
   - This artifact increases your defensive equilibrium recovery
     speed by 15%.

Emblem of the Plentiful: 250 cr                  (INVESTED)
   - This artifact increases your maximum mana/faith/guile by 5%.

Emblem of the Abundant: 500 cr                   (INVESTED)
   - This artifact increases your maximum mana/faith/guile by 10%.

Emblem of the Endless Bounty: 1000 cr            (INVESTED)
   - This artifact increases your maximum mana/faith/guile by 15%.

Emblem of Surging Life: 350 credits              (INVESTED)
   - This artifact increases your maximum health by 5%.

Emblem of the Burning Heart: 700 credits         (INVESTED)
   - This artifact increases your maximum health by 10%.

Emblem of Effulgent Vitality: 1400 credits       (INVESTED)
   - This artifact increases your maximum health by 15%.

Great Rune of Negation: 500 credits              (INVESTED)
   - This artifact reduces damage from magical sources by 15%.

Great Rune of Absorption: 500 credits            (INVESTED)
   - This artifact reduces damage from brute and speed sources by 15%.

Great Rune of Disbelief: 500 credits             (INVESTED)
   - This artifact reduces damage from faith sources by 15%.

Great Rune of Evasion: 750 credits               (INVESTED)
   - This artifact reduces damage from denizen damage by 15%.

Mark of Verdant Clarity: 250 credits             (INVESTED)
   - This artifact increases your maximum endurance by 5%.

Mark of Aglaranna's Blessing: 500 credits        (INVESTED)
   - This artifact increases your maximum endurance by 10%.

Mark of the Earthmother's Grace: 1000 credits    (INVESTED)
   - This artifact increases your maximum endurance by 15%.

Rune of Unmoveable Mass: 400 credits             (INVESTED)
   - This artifact gives you a 50% chance to resist summoning.

Rune of Vernal Blasting: 200 credits             (INVESTED)
   - This artifact restores 1% of your maximum health, 1% of your
     maximum magic, 1 guile, and 1 faith every time you roll a
     critical hit. This includes those abilities outside of
     critical strikes vs. mobs that have some special effect on
     a critical strike chance, such as eldritch barrage's chance
     to strike a second player.

Rune of Vital Blasting: 500 credits             (INVESTED)
   - This artifact restores 1.75% of your maximum health, 1.75% of your
     maximum magic, 1 guile, and 1 faith every time you roll a
     critical hit. This includes those abilities outside of
     critical strikes vs. mobs that have some special effect on
     a critical strike chance, such as eldritch barrage's chance
     to strike a second player.

Rune of Voracious Blasting: 1000 credits             (INVESTED)
   - This artifact restores 2.5% of your maximum health, 2.5% of your
     maximum magic, 2 guile, and 2 faith every time you roll a
     critical hit. This includes those abilities outside of
     critical strikes vs. mobs that have some special effect on
     a critical strike chance, such as eldritch barrage's chance
     to strike a second player.

Tsurani Shield Rune: 500 credits                 (INVESTED)
   - This artifact gives you a 10% chance to avoid attacks from
     enemy players as if you had defended the attack, and a 15%
     chance to completely mitigate the damage from an enemy
     mob/denizen attack.

Wand of Reflections: 800 credits
   - This artifact allows you to REFLECT once per hour, granting you
     a few reflections that will absorb attacks made against you.

Weapon Chain: 400 credits
   - This artifact allows you to GRIP your weapons, protecting you from being 
     disarmed. This works just like Arms skill Grip and does not stack with it. 

     These reflections are destroyed by aggressive actions.

Veil of the Sphinx: 2000 credits                 (INVESTED)
   - This artifact renders you undetectable by all methods of magical
     scrying, unless the scryer also owns a Veil of the Sphinx.