Miscellaneous Artifacts - Midkemia Online Online Help
19.9.3 Miscellaneous Artifacts
Miscellaneous Artifacts Note About Investing -------------------- Artifacts that must be invested (and the invested item wielded or worn) in order to work properly are marked with an (INVESTED) tag to the far right of the artifact name. Note About Stacking ------------------- Artifact effects (for similar artifacts) don't combine or stack. If you have, say, an Icy Jewel of Striking and a Fire Jewel of Striking, then only one will boost the damage and rate at which you land critical hits. In these cases, the higher valued artifact is always the one that works. The other artifact has no effect. In general, the best item rules, but there may be exceptions. So don't count on having two artifacts and somehow stacking or combining their effects. ----------------------- MISCELLANEOUS ARTIFACTS ----------------------- A Tsurani Transportation Orb: 2500 credits - A prized contruction of Kelewan, there is no method of travel faster than a Tsurani Transportation Orb. One does not need to be a magician to activate this pinnacle of lesser path magics, you need only hold it in their hand. Transporting you to a personal sanctuary where you will be able to arrange several exits to desired locations. NOTE: (Add restrictions here) An Orb of Scrying: 750 credits - Far more accute than a bowl of water, an Orb of Scrying can pinpoint your targets location precisely. Altar of Resurrection: 2500 credits - Allows you to ALTAR PLACE this artifact in a room and, upon death, you will be resurrected here after visiting the Halls instead of your usual respawn point. You may ALTAR RECALL to recall the artifact to your inventory and change the place. Assassin's Unseen Mark: 750 credits (INVESTED) - This artifact masks the deathsight when you kill another player. Banath's Lesser Vault: 350 credits - This artifact doubles the size of your Vault, allowing you to store twice as many commodities as you would normally be able. Banath's Greater Vault: 500 credits - This artifact quadruples the size of your Vault, allowing you to store four times as many commodities as you would normally be able. Barbed Net: 1000 credits - Allows the wielder of this artifact to pull rogues from rooftops, which damages them in their fall. Cache of the Red-Jawed Hunter: 9 credits - Caches of the Red-Jawed Hunter give you a random mix of five treechews for the price of three. Charm of Celerity: 500 credits (INVESTED) - This artifact allows you to move one additional room per second before receiving the "too hasty" message. Eye of Cosmic Perception: 300 credits (INVESTED) - This artifact allows you to see who has scried you, or used a similar ability, when your foreboding defense is triggered. NOTE: this artifact requires foreboding to be active to function. Gem of Cloaking: 900 credits - Will hide your name from the qwho list when activated. This will not prevent scrying or any other type of locating. Gem of Transmutation: 1000 credits - This artifact allows you to reset your stats once per real life day, by doing RESET STATS. Glyph of Photographic Memory: 1000 credits (INVESTED) - This artifact increased the maximum number of rifts a magician can memorize by 5. Language Permit: 150 credits - This artifact allows you to learn an additional language. You can buy up to 10 language permits. Once you have a language permit, you can do LANGUAGE LEARN to see a list of languages you can learn. This artifact isn't sold in the artifact shop. Rather, you can: BUY LANGUAGE PERMIT Mark of Dimensional Capacity: 100 credits (INVESTED) - This unique artifact must be invested into a pack, satchel, or pouch. Once attached, the pack will no longer decay, will have its size increased to hold up to 100 items, and will reset to your inventory periodically - ensuring it can't be permanently stolen. Master Teller's Book of Tales: 500 credits - This legendary book of tales allows you to use the STORYTELL ability and weave your own enchanting stories. If you are already a skilled performance user, this book will reduce your STORYTELL cooldown to one third, allowing you to perform more often. Medal of Expanded Memory: 50 credits - This artifact increases the number of allies and enemies you may declare from 20 to 30. NOTE: This artifact does not stack. Memory Orbs - This artifact allows you to use the MEMORY abilities (see HELP MEMORIES anywhere. Additionally, the memory orbs reduce the time required to regain your full proficiency in the skillsets you retrieve, allowing you to switch between classes and specializations much more rapidly (it takes a full 60 minutes with no orb). Memory orbs also eliminate the lesson cost associated with retrieving memories. Memory orbs are only usable by the owner. Bronze Memory-Orb : 250 credits : 45 minute recovery. Silver Memory-Orb : 500 credits : 30 minute recovery. Gold Memory-Orb : 1000 credits : 15 minute recovery. Merchant's Mobile Shop: 2250 credits - While city's have higher population than other areas, the also have taxes. Avoid the governmental grip on your shop by setting up your personal roaming pavilion. Manuscript of Masterful Sociolinguistics: 150 credits - This item allows you to VOICETRAIN your vocals to a larger array of accents. Orb of Statistical Renewal: 100 credits - This artifact allows you to RESET STATS and reset all the statistic points you have allocated, so you can redistribute them again. In the process, this artifact is consumed: so it is a one-time use. Orb of Wild Experience: 30 credits - This artifact allows you to earn 100% increased experience for the following 24 real-life hours after it is activated. After you have purchased the artifact, use ARTIFACT ACTIVATE <id> to activate it. *** This artifact does NOT stack with other Double XP bonuses or promotions and is a one time use item. Rune of Ruthia's Alacrity: 800 credits (INVESTED) - This artifact reduces the natural endurance cost of movement, down to a minimum of 1 movement per room. It does not effect abilities that increase your movement cost, such as notice (those additional costs cannot be reduced). Rune of Quickening: 300 credits (INVESTED) - This artifact allows you to walk normally with one broken leg. Rune of Sustenance: 600 credits (INVESTED) - This artifact eliminates the need to naturally eat and sleep. That is, you will no longer gain hunger or tiredness over time. Scout's Hollow Tooth: 15 credits - Why let someone else take your life when you can take it yourself? Just BITE the TOOTH to release a fast reacting poison into your body. Not only will it kill you instantly, it will prevent your foe from achieving the killing blow. Note: This artifact is consumed on use. Scroll of Linguistic Forgetfulness: 50 credits - This artifact allows you to RESET LANGUAGES and reset any additional languages beyond your basic racial languages that you may have learned. For Kingdom Humans, it resets your secondary language choice so that you may re-select it. This is a one-time use artifact: using it will consume the artifact. Silban's Fertilizing Pouch: 500 credits - At the cost of 50 plant harvest charges, you can CULTIVATE to spawn a random plant appropriate to the environment you are in. This plant will spawn only if it is not already growing there. NOTE: THIS DOES NOT WORK IN LAKE MORAELIN. Societyslot Permit: 25 credits - This artifact allows you to join an additional society beyond the maximum limit of 10 societies. You can buy up to 20 societyslot permits. This artifact isn't sold in the artifact shop. Rather, you can: BUY SOCIETYSLOT PERMIT Emblem of Critical Application of Force: 10 credits - This artifact grants the user one hour of extra critical chance. Note: This artifact is consumed on use. Talon of the Red God: 150 credits - You are able to use this artifact to alter the description of the severed or piked head of your enemies. Note: This artifact is consumed on use. Treechew: 3 credits - Treechews come in a variety of shapes, sizes and flavors, each of which will boost an individual aspect of your adventurer. Treechews are consumed on use artifacts and are each purchased separately. The array of treechews and their functions are listed below. * A square of spiced treechew - Increases health by 5% for one hour * A square of raisin treechew - Increases endurance by 10% for one hour * A square of licorice treechew - Increases guile by 10% for one hour * A square of berry treechew - Increases Faith by 10% for one hour * A square of lemon treechew - Increases magic by 10% for one hour * A square of zesty treechew - Increases regeneration speed for one hour Waterwalking Boots: 500 credits - Wearing the boots will allow one to hover over water in a manner similar to magicians.