Movement - Midkemia Online Online Help

2.4 Movement

To move around in Midkemia, you will first want to type LOOK or QL in order to see what the exits from the room you are in are. You'll find the exits at the end of the description, and to see what is beyond an exit, you may type GLANCE <direction> or just GL <direction>. To move in that direction, you simply type the direction:

N/NORTH, NE/NORTHEAST, E/EAST, SE/SOUTHEAST, S/SOUTH, SW/SOUTHWEST, W/WEST, NW/NORTHWEST, U/UP, D/DOWN, IN, OUT

You can also move automatically, one room at a time, to certain landmarks if you are close enough. See HELP DIRECTIONS for details. Very useful, especially when lost.


Doors
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Sometimes, you will encounter doors. A door may be open, shut, locked open, or locked shut. To try to open a door that lies to the north of you, the syntax would be OPEN DOOR NORTH or OPEN DOOR N. To close a door to the north, you would type CLOSE DOOR NORTH or CLOSE DOOR N. (As you can see, directions can generally be abbreviated in the ways shown above.)

Naturally, before you can open a locked door, you must unlock it, and before you can close a door that has been locked open (imagine a bolt lock that has been locked while the door is open), you must unlock it. To do so, you must obtain a key for the door, which may or may not be possible, depending on the door. There are other ways to bypass doors, but those are for you to discover. To lock a door to the north, assuming you are holding the proper key for it, you would do LOCK DOOR NORTH. The syntax to unlock a door to the north is UNLOCK DOOR NORTH.


Water and Swimming
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Occasionally you will encounter water. Instead of simply walking normally across water, you must swim. Enter SWIM <direction> and you will swim instead of walk. Be careful, though, that you don't drown!


See also: HELP DIRECTIONS, HELP MAP.