Weapon Basics - Midkemia Online Online Help

13.1.3 Weapon Basics

WEAPONS
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Depending on your chosen class, weapons may be of vital importance to you or useful, but not critical. Those of the Soldier and Rogue class, for example, rely heavily on the use of weapons (both on their type and on their statistics), while for magicians, their importance is diminished. There are, however, cases in which weapons are useful for everyone.

To use a weapon, you must first WIELD <weapon>, assuming you have an empty hand (or hands) to do so. Then, depending on your class, you will be able to put the weapon to use using a variety of skills. Most of the Rogue and Soldier class skills revolve around having one (or two) weapons of a certain type equipped, but all classes will need a weapon wielded in order to be able to use the defenses of PARRY and BLOCK (also see HELP DEFENDING). You cannot very well parry an attack with your empty hands. That's how people lose an arm!


WEAPON STATISTICS
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Because no two smiths are ever the same and no two pieces of iron alike, weapons all have statistics that influence how well they perform in combat and they influence the result of your abilities greatly (if your skill requires a weapon to perform). Weapons have three statistics:

         Damage:     Influences how much damage your attacks will 
                     do when they land.
         Precision:  Influences the chance that you will land an 
                     attack on a denizen (the higher the better) 
                     and, when fighting against another adventurer,
                     increases the chance that your attack will 
                     pierce through a successful defense.
         Speed:      Increases the speed of your abilities, 
                     effectively reducing the time until you gain 
                     balance back after an attack.

A weapon's statistics may be discerned by using the WEAPONPROBE ability in Fighting.

Note that these values are not the only modifiers that come into play when the damage, precision or speed of an attack is considered but that other things (abilities, afflictions, stances, buffs, etc.) will come into play.

A word to Priests and Magicians:
Priests are required to wield warhammers (or spears, depending on the specialization) to perform most of their offensive abilities, but they are not influenced by the statistics of a weapon, but rather by the distribution of their stat points (see HELP STATS). Likewise, a mage's spells will not be influenced by a weapon they are wielding since spellcasting has nothing to do with weaponry but they still require a weapon in order to BLOCK or PARRY an attack.

The statistics of a weapon are influenced by the commodities used in forging them (also see HELP COMMODITIES) and by the type of weapon that is forged.

WEAPON TYPES
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That said, weapons are split into a number of categories which favor one statistic over the other. Different weapon types are also favored by different classes/specializations. Here are the weapon categories currently available:
- Standard weapons -
     Longsword:   a one-handed bladed weapon built for damage,              
                  preferred weapon of Fencers and Soldiers
     Mace:        a one-handed blunt weapon built for damage,
                  preferred weapon of Soldiers
     Rapier:      a one-handed bladed weapon built for precision, 
                  preferred weapon of Fencers and Soldiers
     Morningstar: a one-handed blunt weapon built for precision, 
                  preferred weapon of Soldiers
     Saber:       a one-handed bladed weapon built for speed, 
                  preferred weapon of Fencers and Soldiers
     Flail:       a one handed blunt weapon built for speed, 
                  preferred weapon of Soldiers
     Claymore/Greatsword: a two-handed handed bladed weapon 
                  built for speed, preferred weapon of Soldiers
     Maul:        a two-handed handed blunt weapon built for speed,
                  preferred weapon of Soldiers
     Warhammer:   a two-handed handed blunt weapon built for 
                  damage, preferred weapon of Faith Users
                  and Soldiers
     Battleaxe:   a two-handed handed bladed weapon built for                    
                  damage, preferred weapon of Soldiers
     Spear/Halberd: a two-handed handed bladed weapon built for 
                  precision, preferred weapon of Soldiers and 
                  Bloodlore users
     Club:        a two-handed handed blunt weapon built for
                  precision, preferred weapon of Soldiers

- Special weapons -
     Dagger:      one-handed weapon that is only usable with 
                  specific Rogue abilities
     Crossbow:    two-handed range weapon that is only usable 
                  with specific Rogue abilities.
     Athame:      one-handed weapon that is only usable with 
                  specific Demonology abilities.

Note: Bladed and blunt weapons are functionally identical except for when using specific skills such as Impale.


CHEAP WEAPONS
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Shops exist in all the major cities selling cheap, low-quality weapons intended for newer and returning Midkemians who can't afford high quality weapons. These shops are located at the city's blacksmith, and can be located with DIR BLACKSMITH while standing in the city.


(See also: HELP DEFENDING, HELP ARMOR, HELP COMBATBASICS)