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Announce News Post #4125

Classlead changes

Written by: Tecton, the Terraformer
Date: Tuesday, May 6th, 2014
Addressed to: Everyone


I'm sure you've had enough time to read over the last -massive- list of classlead changes, so we're here to inundate you again! Here's all the details of this second (and final) batch of changes for this round:

Apostasy
--------
* CORRUPT has been added to the skill.

Chivalry
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* GRIPPING a weapon will still allow it to be sheathed. Also applies to Blademasters.

Devotion
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* ILLUMINATE range has been vastly increased.
* ILLUMINATE has had its devotion, equilibrium, and willpower costs reduced.
* PENITENCE has had its devotion and equilibrium costs reduced.
* PENITENCE will return devotion to the bestower, regardless of who lands the killing blow.
* Various other small tweaks and bugfixes to PENITENCE to ensure that it fires consistently.

Domination
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* DANAEUS now gives vertigo affliction.
* NEMESIS will now give epilepsy instead of vertigo.
* SKYRAX will now correctly take the target off-balance when hit.
* AB DOMINATION <entity> will now bring up the corresponding ability.

Elementalism
------------
* THORNREND has had its damage formula reworked.
* THORNREND (when targeted against a body part) will now do more damage against prone targets and less against standing.
* LACERATE damage now scales with intelligence.
* LACERATE equilibrium cost has been slightly reduced.
* GEYSER will now correctly take the target off-balance when hit.

Evileye
-------
* TRUESTARE now has a defence component that will allow the apostate to stare through their mindseye while blind.

Healing
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* DISRUPT no longer has a cooldown.
* Afflictions caused by DISRUPT are now curable with lobelia/argentum.

Misc./General
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* Myrrh now increases the number of lessons one can learn in a session by five.
* The CLASS queue has been added to the queueing system for class-specific balances.
* The EQBAL queue has been added to the queueing system for abilities that require balance and equilibrium.
* WORLDBURN duration has been reduced.
* PILGRIMAGE has been added as a new shrine power.
* Sileris and quicksilver application times have been increased.
* Slickness affliction will now strip sileris/quicksilver.
* SMOKEing pipes now carries a balance.
* Weaponry attacks are no longer possible while off balance from any class-specific balance (for non-weapon classes).

Necromancy
-----------
* BLACKWIND willpower drain has been reduced.

Pranks
------
* JUGGLE can now accept multiple items. Balance costs will scale based on the number of items added to the juggling.
* ITCHINGPOWER has been reworked, it will now give periodic impatience to the victim.

Puppetry/Vodun
--------------
* CRIPPLE fashion cost has been reduced.

Riding
------
* Mounted followers will now be able to follow other galloping/dashing adventurers.

Runelore
--------
* ALGIZ will no longer reduce damage from other players for non-runelorists.
* LAGUZ, LAGUA, LAGUL can now only be sketched on runeblades.

Seafaring
---------
* FIREWEAPON balances have been reduced (for firing and loading).
* WAVECALL maximum distance has been reduced.

Spirituality
------------
* SMITE damage against denizen has been increased slightly.
* CHASTEN equilibrium cost has been reduced slightly.

Subterfuge
----------
* LIGHTWALLs will now remove darkshade remission when passing through them.
* LIGHTWALLs will act as a source of daylight for those with the darkshade affliction.
* FLAY will now deliver a venom from a whip/lash assuming it can hit. This only applies to rebounding and shield flays.

Survival
--------
* CLEARING has been added to the skill.

Tarot
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* SUPERCHARGE has been lowered in the skill.
* DEATH has been raised in the skill.

Tattoos
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* Slashed and lacerated throat afflictions are no longer cured by the tree tattoo.
* Only one starburst may be inked on the body at once.

Tekura
------
* AXEKICK has been reworked, it is now faster, and its damage scales based on the number of damaged limbs.

Woodlore
--------
* Handaxe speed and damage formulae have been adjusted.

Venom
-----
* BITE will now bypass denizen shields.

A massive thank you goes out to everyone who took the time to submit classleads! We're pleased to have been able to bring you so many changes based upon your submissions.

There are some big and far-reaching changes in this batch, so we'll be keeping an eye on things and adjusting them where needed. As always, if there's something that's not quite right, please file a BUG with as much information as possible.


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