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Announce News Post #4221

October 2014 Classlead Changes - Part II

Written by: Tecton, the Terraformer
Date: Tuesday, October 7th, 2014
Addressed to: Everyone


Another batch of classlead changes is now live! Here's all of the relevant details:

Healing
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* INSOMNIA healing no longer consumes healing balance.
* SPIRITLASH will no longer consume equilibrium if it strikes a shield.
* HEALing now requires two functioning arms to perform.
* BEDEVILed afflictions from the active ability are now considered masked to server-side curing, requiring the victim to DIAGNOSE.
* BEDEVILed afflictions from the passive defence now give a notification to the priest.
* The SPIRIT channel is no longer required for HEALing yourself.
* DISRUPT now requires the SPIRIT channel to be active.

Physiology
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* TEMPER bonuses will no longer apply in the lower temper ranges. They now only apply after the 6th temper.
* TRUEWRACK afflictions are no longer masked.
* TRUEWRACK can now afflict two ailments from the relevant humour pools without a fluid prerequisite.
* SANGUINE humour's passive bleeding increase has been capped.
* SANGUINE inundation now scales with the victim's maximum health.
* PHLEGMATIC inundation will now always deliver afflictions in a set order.

Runelore
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* PITHAKAN's runeblade effect has been repurposed. It will now drain mana from the victim rather than adding a random amount of limb damage.
* DAGAZ will now fire on a consistent schedule, rather than a random one.

Tattoos
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* TREE tattoo recovery time has been increased slightly.

Telepathy
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* DISRUPTed individuals now have a small window in which they are immune to further DISRUPTs.

Misc. / Artefacts
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* SEDUCE (Siren racial ability) and the Scorpion tail artefact are no longer usable alongside classes with a class-specific balance.
* Limb damage will now heal itself in 3 minutes, instead of 5.
* Earrings of Sinope now have a small "wind-up" before the movement occurs. Being hindered when the command is entered, or the movement is scheduled will cause it to fail.
* Equilibrium reducing items/effects have been tweaked slightly, resulting in a diminishing return in the very high end. This will not affect most people, only those who stack class skills, traits, and artefacts with things like the Equilibrium Gem relic and other items.

Stay tuned for the next batch very soon!

Penned by My hand on the 24th of Scarlatan, in the year 666 AF.


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