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Announce News Post #4549

Gold generation

Written by: Makarios, the Meticulous
Date: Monday, May 2nd, 2016
Addressed to: Everyone


It is vitally important that we preserve the value of gold as a currency in Achaea. As the primary resource that drives the player economy, we spend a great deal of effort ensuring that the amount of gold entering the game stays at reasonable levels to prevent saturation.

We're constantly monitoring and adjusting these systems, and have decided to make changes after analysing many months worth of data. The majority of the inflation issues stem from a very small subset of players being able to generate vast quantities of gold over a very short timespan. This causes gold's value as a commodity to decrease, which has the unfortunate effect of driving up prices for other resources, ranging from credits on the market, to commodities, to basic necessities such as curatives. This is not a widespread issue. Even most of our major hunters generate what we consider reasonable quantities of gold given time investment.

Therefore, we have implemented a system of diminishing returns on gold generation through the slaying of denizens. It is important to note that this should not affect the vast majority of the population. In fact, it should be entirely invisible to almost everyone. It should however allow us to keep the economy far more stable longterm, without the concern of major saturation over a very short period of time.

In addition to these landbound changes, we've also been monitoring seamonster hunting as it shakes out into general use. Having assessed various costs, ease of the different monster zones, and the average time and risks taken to tackle certain beasties of the deep, we've altered the payouts so that you will be paid more for putting your lives on the line, but less for paddling in what we dub the kiddie pool.

As always, we'll be closely monitoring these changes in the coming days and weeks.

Penned by My hand on the 19th of Daedalan, in the year 712 AF.


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